The Moot
Gods Aldo Gardner Rolondo
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Aldo
Moot God of Mirth
Dear Claudius:
The latest section I've been able to
translate from the Puddlefoot Manuscripts concerns the Moot God of
Mirth, Aldo. No sooner had I finished the translation than the
Baronet's eldest child, an incorrigible prankster named Stefan,
glued the pages of my only copy of Marion's Theories and
Practices of Practical Sciences
together with honey. I woke to find that the
book was not only completely covered in ants, but had during the
night apparently provoked the interest of several scientifically
curious mice. Would only the Baronet's children devour knowledge
with the same gusto!
Description
Sometimes improperly called Ranaldo due to
his similarity to the god Ranald, Aldo is the halfling god of play,
mirth, and tricks. He is the son of Rolondo and Esmeralda, who
created Aldo from a leftover slice of apple pie. Halflings rarely
call Aldo by name since to invoke him is to catch his attention and
perhaps wind up on the sticky end of one of his
"practicals." Instead, they most often refer to him as
simply Trickster. Some halflings, especially those close to
human communities, have
adopted
calling him Ranaldo for this same reason, perhaps leading to
the scholarly confusion over this god.
Aldo is the gentle teaser of halfling kind. It is his province
to deflate the boorish, humble the proud, and strengthen the
weary. His tests are called "practicals" by halflings
since they always have some lesson or purpose hidden within them.
Unlike Ringil's sometimes viscous practical jokes, Aldo's
"practicals" always serve a higher,
if halfling-oriented, purpose. Aldo's priests believe laughter,
satire, parody, and tricks are the best ways instruct their
adherents, highlight and avoid inappropriate behavior, and
heal.
Aldo has no set form apart from the color red. He has been known
to appear as a halfling child with flaming red hair, a bright red
squirrel, or a skunk with a red stripe. Aldo's initiates and
priests are called "Redcaps," since they always wear a
red felt or fur cap when performing their clerical duties. As the
priest increases in rank, he may decorate his cap with feathers
and bells. Aldo's favorite fruit is the apple and offerings of
apples and apple baked goods are said to please him.
Area of Worship
Aldo is worshipped within the Moot and by halfling entertainers
everywhere.
Temples
Aldo has no temples, but shrines to Aldo exist all over
Mootland. Aldo's shrines are small treehouses built in the low branches
of an apple tree. The shrine will be painted bright-red and often is the
favorite play spot for halfling children. It is said that Aldo is
attracted by the sound of children laughing and that he will appear
among them to teach the children new games, words, and tricks to shock
their parents with.
Friends and Enemies
Aldo is good terms with all other Moot Gods except
his father, Rolondo, with whom his relations are strained. Rolondo
represents the more serious, work-a-day side of halfling nature and his
precepts are often in direct contrast to Aldo's joie de vivre
ideas. Aldo is friendly with most other gods he has not offended
(needless to say, he has offended several Dwarven gods). He has
no particular hatred of Chaos, though he thinks the lot of them
could lighten up a bit.
Holy Days
The 1st of Sommerzeit is called Fool's Day. Halflings
everywhere wear red (lest they become targets for bucket dunks) and play
practical jokes on each other, compete in simple, child-like games and
eat lots of apples. Halflings who forget Fool's Day and don't wear red
will quickly find themselves dunked headfirst into a large bucket full
of water or simply thrown into a nearby pond or stream. Halflings, as a
rule, don't remind each other that Aldo's Fool's Day is approaching,
though most plan their practical jokes well in advance.
An outsider walking into a halfling village on Fool's Day would probably
think the entire village had gone raving mad. Beginning at the crack of
dawn, halflings dressed in bright red hats, vests, or pants chase down,
tackle, and plunge their friends and neighbors into streams, ponds, and
buckets teeming with apples. Then the "practicals" start. The visitor
might see a halfling matron stumble from her kitchen covered in exploded
cherry pies or the sheriff marching around town with the backside of his
trousers cutout. Halflings run from place to place, ambushing each other
with overripe apples and other mushy foodstuffs. All the while, the
village wives attempt to carry food from their kitchens through the
mayhem to a great table in the village's apple orchard. By noon, the
Fool's Day games have commenced. The traditional games are Bobbing for
Apples, the Apple Dunk Toss, the Apple Pie Eating Contest, and the
Kissing Apple Races. Once the games are completed and the prizes awarded,
the village gathers about the great table for the night's dinner and a
satirical performance by the local Redhats. At last, the Redhats select
two halfling children (a boy and a girl) and one halfling adult whose
practical jokes that day were the most impressive and award these three
a red ribbon. When the ribbons are rewarded, Fool's Day is over.
Alignment
Aldo is Neutral.
Symbol
Aldo's symbol is a red apple.
Cult Requirements
The Cult of Aldo is open to anyone who has won a red
ribbon on Fool's Day.
Strictures
All Initiates and Clerics of Aldo must abide by the
following strictures:
- Always perform one genuinely humorous act once a day.
- Never frown when you can smile instead.
- Always soothe misery.
- Never speak ill of another - mercilessly lampoon them instead.
- Never act from cruel or malicious
intentions.
Spell Use
Clerics of Aldo may use all Petty Magic spells. In addition,
they may use the following spells: Battle Magic: all Auras, all Zones,
Cure Light Injury, Steal Mind, Wind Blast, Hold Flight, Mystic Mist,
Cause Cowardly Flight, Cause Stupidity, Transfer Aura, Change
Allegiance, Strength of Mind; Illusion Magic: Bewilder Foe, Camouflage
Illusion, Cloak Activity, Confound Foe, Hallucinate, Vanish, Teleport.
Furthermore, Clerics of Aldo are Immune to Normal Fear, receive +20 on
tests vs Magical Fear and Terror, and have the ability to protect
against and dispel fear and terror with their unflappable demeanors. The
priest may spend 1 magic point to allow a compatriot a re-test
immediately after failing a Fear or Terror test. The compatriot must be
able to hear and understand the priest and the priest must be able to
speak. The priest may only spend one magic point per individual per
failed Fear or Terror test. If the retest fails again, the compatriot
becomes Subject to Fear or Terror. The priest may spend additional magic
points to help the compatriot recover from Fear or Terror
if the
compatriot also fails these future tests. The priest may spend as many
magic points as he wants instantly. The priest may not aid himself and
may not aid another if he is himself afraid or terrorized.
Example: Fraidso the Redcap is adventuring with Lagomass and Gimme, his
elf and dwarf friends. They encounter the Ballsagog, a demon which causes
(normal) Fear. Fraidso is Immune to Normal Fear, but both Lagomass and
Gimme fail their Cool tests. Fraidso immediately spends 2 magic points,
attempting to boost their morale by quipping heroically about the
Ballsagog's bad breath. Lagomass and Gimme get to retest against the
Fear. Lagomass fails again but Gimme succeeds. On the next round,
Lagomass gets to make a Cool test again (see WFRP68, Fear tests). He fails
this, too. Fraidso expends another magic point, this time insulting the
Ballsagog's hairstyle. Lagomass gets another Cool test and succeeds.
Skills
Clerics of Aldo may follow one of the following careers
completely in parallel to their cleric career. In effect, they combine
the profiles of the two careers. Clerics deciding to do this must
qualify for the parallel career normally and they must fully complete
the modified profile to advance to the next cleric career. The parallel
careers are: any Entertainer, Minstrel (must complete Entertainer -
Troubadour), and Raconteur.
Trials
Trials by Aldo always involve playing an elaborate practical
joke, deflating a particularly large ego, bringing joy to a joyless
place, or planting apple trees in odd, hard to reach places like the
Graf's personal toilet.
Blessings
Skills favored by Aldo are Acting, Blather, Clown, Comedian,
Dance, Jest, and Ventriloquism. The god favors Int, Cl, and Fel
tests.
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