The Moot
Gods Aldo Gardner Rolondo
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Rolondo
Moot God of Protectors
Dear Claudius:
I have found some interesting texts regarding the Esmeraldan Gods of the
Halfling Moot. The original texts are quite damaged and written in the
obscure dialect of the Puddlefoots of Shookberry. Thank Verena, however,
the Baronette's cook, Frauline Ada Zehenkraus, knows a little Puddlefoot
and has been of immeasuable assistance deciphering the documents. The
first one I completed described the Cult of Rolondo and an interesting
halfling career, the Sheriff.
Description
Rolondo is Esmeralda's serious and martial husband. He is
the God of Halfling Protectors: Husbands, Sheriffs, and Militiamen. He
protects halfling hobbles, villages and farms from the deprivations of
Big Folk and Wild Things. In times of strife or war, he provides his
followers with the strength and fortitude to persevere through the
troubled times. He is most often portrayed as a stout, serious halfling
male wearing a breastplate, a pot helmet and carrying a small round
shield and a spear. He is often also depicted as a badger and badgers
are revered by all of Rolondo's followers.
Area of Worship
Rolondo is primarily worshipped in the Moot. Halfling
warriors who have left the Moot often venerate him.
Temples
Rolondo has no temples, although almost all halfling hobbles
have a small statue of Rolondo near the door where he can guard against
intruders.
Friends and Enemies
Rolondo is on good terms with all other members of
the halfling pantheon except Ranaldo the Trickster (who he sees as a
neer-do-well and troublemaker). He is cautious about the deities of Big
Folk, especially any dedicated to War. His enemies are anyone who would
harm the halfling race or seek to destroy the halfling way of life.
Holy Days
During Pie Week, one day is set aside for Rolondo called Boys' Day. All halfling boys and men are honored on Boys' Day with gifts (usually martial in quality like slings and spears) and a Boys' Day Parade. An male adult is choosen to lead the parade dressed in the typical style of Rolondo. The parade concludes with a mock Battle against the Big Folk, wherein the parade leader must fight a duel with his enemy, the Big Man.
The Big Man is represented in pantomime by two halfings, one sitting atop the other's shoulders. The Big Man first runs into the street, disrupting the parade and scattering all the participants. He then steals a pie, knocks down a mock-hobble, and attempts to carry off a sheep. The Parade Leader chases the Big Man around the village square, sometimes losing his spear in the process. Finally, he either strikes the Big Man down with his spear or runs the Big Man out of town with the help of the militia by throwing pies at him. Once the Big Man is dead or driven off, the Battle ends and the halflings triumphantly carry the parade leader around the village on a shield or large platter, ending up at the Feast. Then they eat until they keel over.
Alignment
Rolondo is Neutral.
Symbol
Rolondo's symbol is a spear emblazoned vertically over a small
shield. His clerics will always possess a shield or buckler with this
symbol on the boss.
Cult Requirements
The cult is open to any halfing male who has
completed one of the following careers: Gamekeeper, Herdsman,
Militiaman, Roadwarden, Soldier, Watchman, Woodsman, or halfling Sheriff
(see below).
Strictures
All initiates and clerics of Rolondo must abide by the
following restrictions:
- Never allow Big Folk to abuse, bully, or take advantage of a
halfling or a halfling's property.
- Always put the needs of those you protect above your own.
- Never steal.
Spell Use
Clerics of Rolondo are able to use the following
Petty Magic spells: Curse, Gift of Tongues, Glowing
Light, Magic Alarm, Magic Lock, Marsh
Lights, Open, and Reinforce Door
. They may use any Battle Magic
spell with the following proviso: these spells will never target, harm
or hinder another halfling who is in good stead with Rolondo or
Esmeralda. Such halflings are totally immune to the spells' effects.
In addition, Clerics of Rolondo can gain the following spells:
| Spell Level:
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1
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| Magic Points:
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2
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| Range:
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Special
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| Duration:
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Instant
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| Ingredients:
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None
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This spell allows the next missile weapon thrown or fired by the caster
to strike its intended target almost automatically. When the weapon is
next used, the caster's effective BS is doubled. Only weapons powered by
the caster's own hand can be Trueflighted (spears, slings, thrown
knives, and bows; guns and crossbows cannot be used). The weapon must be
thrown or fired immediately after the spell is cast. This spell has no
effect on the range or damage of the weapon.
| Spell Level:
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1
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| Magic Points:
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2
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| Range:
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Special
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| Duration:
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Instant
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| Ingredients:
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None
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Returntrue causes a missile weapon to instantly return to the casters
hand after it has been fired. The weapon must have been thrown or fired
by the caster using Trueflight at any time in the past and the weapon
and caster must be within the weapon's maximum range of each other for
the spell to work.
| Spell Level:
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3
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| Magic Points:
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8
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| Range:
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Self
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| Duration:
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Until sundown/sunrise or until dispelled
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| Ingredients:
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A badger tooth or claw
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Badgerform turns the caster into a badger:
| 5
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33
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0
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2
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4
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8
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*
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1
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--
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*
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*
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*
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*
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--
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*caster retains his attribute scores for these characterstics.
Skills
Clerics of Rolondo have a slightly altered advance scheme,
adding a +10 per (level-1) advance to WS and BS (eg, +10WS/+10BS at
second level, +20WS/+20BS at third level, and +30WS/+30BS at fourth
level).
Trials
Trials set by Rolondo always involve saving halfling dignity,
lives or property. usually from the wrongs committed by Big Folk. For
example: dispersing a pack of wolves threatening the sheep fields;
freeing a halfling from unjust servitude to a member of the Big Folk;
punishing a Big Folk bully; guarding a village without sleep for a week.
Blessings
Skills favored by Rolondo are: WS, BS, and Dodge Blow. Tests
favored by Rolondo are: Listen, Observe, Cl tests, Ld tests, and WP
tests against magic or sleep.
New Advanced Career: Halfling Sheriff
The Halfling Sheriff is responsible for managing and training a halfling
villages' militia, forming possees, keeping order, and maintaining peace
among the hobbles. Although often something of a honorary title, the
halfling sheriff becomes the de facto leader of the entire village when
trouble threatens. In times of war or invasion, the Moot's sheriffs
elect one of their number to become the High Sheriff, to whom all other
sheriffs report. When the trouble is over, the High Sheriff vacates his
position and returns to the peace of his hobble. All sheriffs command
the respect of their peers, if not for their impressive fighting skills,
but for their willingness to be the ones who stick their necks out when
Big Folk outlaws come to town. Only halflings may normally become
sheriffs of halfling villages. Sometimes a dwarf or gnome who has lived
within a halfling community and built a strong relationship with his
neighbors might be elected to the position. However, humans and elves
are just too big.
Entrances
Militaman, Watchman, Roadwarden, Cleric (of Rolondo)
(halflings only [usually], the career must be completed)
Exits
Initiate (of Rolondo), Cleric (of Rolondo), Freelance
Advanced Scheme
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+20
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+20
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+1
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+1
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+3
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+10
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+1
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+10
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+20
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+10
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+20
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+10
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+10
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Skills
Concealment - Rural, Dodge Blow, Law, Marksmanship, Public
Speaking, Read/Write, Ride (Pony), Secret Language - Battle Tongue,
Silent Move Rural, Strike to Stun, Specialist Weapon - Buckler,
Specialist Weapon - Net, Specialist Weapon - Sling
Trappings
Spear, small shield or buckler, sling, badge of office,
breastplate, helmet, pony, 2D6 halfling militiamen, guardsmen, or
roadwardens.
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