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Authoring Stories and Adventures
The following was recently posted to the WFRP list -- you're a member, aren't you?
The 10 Commandments for a Story
- Start with action; explain it later.
- Make it tough for your protagonist.
- Plant it early, pay it off later.
- Give the protagonist the initiative.
- Give the protagonist a personal stake.
- Give the protagonist a short time limit.
- Choose your character according to your own capacities as well as his.
- Know your destination before you set out.
- Don't rush in where angels fear to tread.
- Don't write anything you wouldn't want to read.
The 10 Commandments of Thrillers
(as told to John Grisham)
- Thou shalt not take the crisis out of the protagonist's hands.
- Thou shalt not make life easy for the protagonists.
- Thou shalt not give exposition for exposition's sake - dramatise it.
- Thou shalt not use false mystery or cheap surprise.
- Thou shalt respect the audience.
- Thou shalt know thy world as God knows this one.
- Thou shalt not complicate when complexity is better.
- Thou shalt seek the end of the line, taking characters to the farthest depths of conflict imaginable within the story's own realm of probability.
- Thou shalt not write on the nose - put a subtext under every text.
- Thou shalt rewrite.
Paddie Chayevsky's Five Questions
- Who is the protagonist?
- What does he want? (His objective/goal)
- What or who is keeping him from getting it?
- What do WE as the readers want for him? (engage the audience)
- How does he get it? (the plot)
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