|
||
|
Marienburg: The Alchemists' Guild
The Guild's many towers and chimneys make it look very impressing and awe-inspiring to fresh students. There is always smoke rising from the chimneys, but one is never sure whether it's a sign of an experiment being successfully completed, or an omen of yet another disaster. The docking area of the island has the form of the letter T. On the right, the guests dock their vessels, on the left the laborers who bring in fresh supplies. The island has the shape of a small hill: the Guildhouse stands on top of it. From the docks two stairways lead to the Guild: the rather steep one leads to the official entrance, the more or less horizontal one takes you to the (guarded) entrance of the guild's basement, where supplies are stored. The way is kept horizontal so as to lessen the chance of laborers tripping, falling and breaking valuable goods. The basement entrance is guarded by two bodyguards hired from Marquandt's Escorts on a permanent basis, Bonno van Dijk and Berend van Haard, rather big and muscled lads. They are well paid and thus hard to bribe (-20%). The basement's administration is run by Claudius Mestrom, a small balding man who wears his (false) spectacles just to add prestige to his persona: his sight is otherwise just fine. He always has writing equipment on him, and is always to be found somewhere around the basement. The main entrance is a large (4 m. high, 3 m. wide) wooden gate decorated with ornate metal bars. There is a smaller, man-sized door in the gate used for day-to-day traffic. The main gate is only opened when the annual procession takes place, since rather large banners picturing the guild's emblems etc. are then carried out as the procession journeys through the city (after being brought there by large enough a barge). In the smaller door is a peephole, which opens at the sound of a knock to reveal the gatekeeper's bloodshot eyes. The Gatekeeper is Thomas Urbanus, an ex-servant, who was promoted to the rank of Gatekeeper after becoming too old to move around a lot (and yes, servants do that). Few people leave the premises, and even less come to visit, so Thomas's job is a pretty dull one. To kill the time he's resorted to drinking, so he's usually drunk. But he's very alert nonetheless. He gets very excited whenever someone knocks at the door and he loves to play the 'hard gatekeeper' and give the guests a hard time, unless of course he has been warned by The Board that someone important is coming to visit. The fact that the Guild is built on a large and not-too-rocky island allowed the architects to design very spacious rooms. When one enters the Guild, he finds himself in a large and long corridor (4,5 m. high and 4 m. broad). The lower (2 m) walls exist of pillars behind which runs a corridor (on both sides) with entrances to the apprentices common rooms. This also strengthens the feel of space. The higher walls (above 2 m.) are lined with portraits of the former Master Alchemists, together with ornate weapons to represent the important military role the guild plays (yes, manufacturing gunpowder -is- an important role). The common rooms exist of simple beds, a few cupboards, chamberpots and a large oak table, at which the apprentices consume their breakfast and supper. The apprentices' comfort is kept to a minimum.
Each such room is equipped with all things necessary - fire places, tables filled with all sorts of glass (!) bottles and phials (each alchemist with his apprentices is assigned to a different table). Trapdoors in both rooms lead to the basement, where fresh supplies can be obtained. The corridor ends with a large, glass stained window which allows a distorted view of the small garden which is placed behind the guild house for relaxation purposes. An imperial gardener, Helmut Öl, takes care of it during the summer. At the end of the corridor, there are beautiful ornate stairs on both sides that lead to the first floor. The stairs to the left lead to the Senior Alchemists' quarters. The corridor that gives access to the Alchemist's chambers, ends in a dining room, where the Senior Alchemists and The Administrative Body feast, I mean eat. Alchemists aren't the most social types, and some of them prefer total isolation. For such people the architects have designed the small towers, where they can conduct their experiments in peace. If you follow the stairs to the right, you will find yourself in the space where the guild's Administrative Body and the Master Alchemist reside. The Administrators keep track of the outcomes and the incomes of the guild. The representative of the Administrators and the Senior Alchemists form together with the Master Alchemist Board. Besides the Guild's working room and the Master Alchemist's quarters, this part of the guild also contains the meeting room, where The Board meets and receives important guests. The Board exists of: Robert Rinnoy-Kan, the head of the Administrators, Maximiliaan de Leeuw, the representative of the Senior Alchemists, and Robbert-Jan van Hooff, the Master Alchemist. Rinnoy-Kan is a sharp, flexible man in his late thirties. An ambitious person indeed, he has a natural gift for mathematics but isn't a bad alchemist either. He's always willing to cut the Alchemist's privileges short if it would improve the guilds financial status, which hasn't earned him much sympathy from the other Alchemists, but he's not too worried about that. He's a bit arrogant, and likes to command people around, but he does his job very well. De Leeuw, a stout man in his fifties is always fighting for 'the rights' of the Alchemists. He wants longer brakes, more extensive meals, etc. etc. he usually ends up in an argument with Robert, and Robbert-Jan van Hooff, a 60 years old chubby alchemist is usually the one to end the dispute, giving his vote for one of the two. He tends to stick on Max's side, since the prospect of larger meals appeals to him very much. He's a weak-willed man who only got his position because he seemed harmless enough. Of course, the Alchemists present in the guild aren't the only alchemists in Marienburg: the ones that reside here are the best who have decided to share their knowledge with young students.
Return to the Best of the WFRP List. |
Created by Claycle