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The Well-Adjusted Dwarf

Here is the adjusted Dwarf racial characteristics I will be using in my upcoming WFRP campaign. I've placed astericks next to attributes that are different from the rulebook.

M D2 + 2
WS 2D10 + 30
BS 2D10 + 10
S D3 + 1
T D3 + 2
W D3 + 5
I 2D10 + 15*
A 1
Dex 2D10 + 20*
Ld 2D10 + 40
Int 2D10 + 20
Cl 2D10 + 40
WP 2D10 + 40
Fel 2D10 + 10

OK, Why?

These changes reflect my thoughts on the unnecessary and somewhat illogical crippling of dwarves in the WFRP rules. As pointed out in previous posts, the canon 2D10+10 Initiative makes dwarves less combat worthy than their reputation deserves. Adding 5 points gives the dwarf character a little bump and increases the chance of dwarven rogues from 1% to 21%, matching the chance of elven rogues.

On the Dex boost: I cannot recall in any description of the dwarven race the line "dwarves are notoriously butter-fingered and clumsy." According to the rules, Dex represents "manual Dexterity" and the "character's ability to perform complex, intricate or delicate manual crafts." I seem to recall the dwarves are considered excellent craftsmen and builders, something not borne out by a racial Dex so bad they couldn't hit a nail with a hammer the size of frying pan. (Hmm...maybe that's why all those GW dwarf minatures have such big hammers...). Thus, I feel it is perfectly justified to set dwarven manual ability on par with humans.

Credit Where Due

The fabulous dwarf sketch was created by Olivier Bergerat. I modified it to a smaller image suitable for spiffing up a webpage.

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Created by Claycle