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A Leather Armor Interpretation
Leather Armor is rated as 0/1. If taken as a ratio, this can mean leather
armor provides 1/2 point of armor, or protects provides 1 point for every 2
strikes against it (on average). Notice that the magic number in the rules
is 3W, or less. On a 1D6 (the standard damage die), 1, 2, and 3Ws are
rolled 1/2 of the time. This leads to a very simple and easy to implement
interpretation for leather armor:
Leather Armor provides 1AP to the user when the attacker rolls a 1, 2, or 3W on
his damage die. If the attack rolls a 4, 5, or 6, the armor provides no
protection (Note: we are only looking at the actual rolled damage, before S
and T modifications).
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