Onyx Graphics
RealityEngine2 Graphics Subsystems
Features:
 
- Geometry Engine: the heart of the RealityEngine2 graphics 
subsystem
- 12 Geometry Engines Per RealityEngine2 Pipeline- delivers 1.2 
GFLOPS of processing power, RealityEngine2 can render 1.6M triangles 
per second.
- Raster Manager(RM) Board: provides the pixel-fill capabilities 
for the system - Onyx RealityEngine2 supports up to four RM boards 
per graphics pipeline
- 40MB Frame Buffer per RM: 4 RM boards allows for multisample 
anti-aliasing on screen resolutions up to 1600 x 1200. 4 RMs 
provides an overall frame buffer size of up to 2560 x 2048 and 1024 
bits per pixel.
- 4MB or 16MB of Texture Memory available for all Onyx systems
- Fast Fill Rate: 80 million pixels per second, expandable to 320 
million pixels per second through the use of four RM boards
- Display Generator Board: takes the rendered frames and outputs 
them as analog video, or as a digital stream to the Sirius Video or 
MultiChannel Option boards
- Programmable Pixel Clock: allows the Onyx to drive a wide variety 
of resolutions, from 640x480tol920x 1035 and 1600 x 1200
- Built-In Encoder: provides NTSC, PAL and S-video outputs for 
direct-to-VCR recording of an area of the high resolution screen
Alone at the Top
 
The multiprocessing muscle of Onyx is complemented by the world's 
most advanced graphics architecture. For the ultimate in 
graphics performance, users can turn to RealityEngine2, a scalable 
subsystem that provides the highest performance and most advanced 
features of any computer graphics available today. Users primarily 
concerned with processing performance, meanwhile, can turn to the 
Onyx VTX (tm) graphics subsystem to meet their compute-intensive 
application requirements.
RealityEngine2: Interactive Realism for Reality and Beyond
RealityEngine2 combines advanced parallel processing technology with 
custom chip-level integration and up to 160MB of frame-buffer memory. 
The result is a multipurpose graphics supercomputing platform that 
outperforms dedicated, single-purpose proprietary hardware solutions 
at a fraction of the cost. The open systems performance that 
RealityEngine2 provides is ideal for applications such as image 
processing, industrial design, molecular modeling and visual 
simulation. 
The RealityEngine2 architecture offers the industry's fastest 
polygon, pixel and vector performance over two million shaded 
points, lines and polygons per second, with pixel fill rates that 
can be scaled to 320 million textured, anti-aliased pixels per 
second. Onyx can be made even more powerful by adding broadcast-
quality video input and output options, extra texture memory and 
multiple displays. Users can configure up to three RealityEngine2 
subsystems in a single Onyx chassis.
 
 
Copyright Ginko Design, San Francisco
The texturing and anti-aliasing capabilities of Onyx provide the 
highest level of realism in computer graphics for applications such 
as volume rendering for medical imaging, real-time digital video 
effects and military simulation. To facilitate high-quality,
textured imagery, RealityEngine2 is available with either 4MB or 16MB 
of texture memory and supports both tri-linear MIP-mapping and 
bi-cubic texture filtering. Sophisticated hardware provides 
multi-sample anti-aliasing without the normally associated
 performance penalties.
These advanced features place the scalable, expandable 
RealityEngine2 alone at the top of today's advanced graphics 
supercomputing solutions.
VTX: The Compute-Intensive Solution
Onyx VTX offers superior price/performance
for compute and transform-oriented applications such as CFD, FEA, 
high-end CAD and molecular modeling. VTX is also ideal for 
applications that require reduced-resolution anti-aliasing and 
RealityEngine2-level texture mapping. VTX graphics subsystems 
provide over one million shaded polygons and vectors per second, and 
450,000 textured, meshed triangles. As with the RealityEngine2 
graphics subsystem, Onyx VTX offers real-time, multisample anti-aliasing, advanced stereo capabilities, 96-bit color, volume 
rendering and a 32-bit Z-buffer.
VTX vs RealityEngine2
--------------------------------------------------
Feature             VTX           RealityEngine2 
---------------------------------------------------  
Vectors/sec,        1million         2 million         
anti-aliased  
                                  
Polygons/sec       450 thousand     930 thousand      
meshed trian                                    
gles anti-                                      
aliased, textured
                                           
Fill Rate [pix      80 million       80 - 320 million  
els/sec anti-                                   
aliased, textured]                                          
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