jonathan herbert
ILLUSTRATOR
                                                

ILLUSTRATION
 
Today Herbert's studio, located near South Street 
Seaport in New York City, features two Silicon Graphics 
Indigo2 Extreme workstations and a Personal IRIS(R) 4D/25 
he uses as a file server. The Indigo2 systems run Wavefront 
Explore(TM) and Barco Creator(TM). But things were not always so 
luxurious. "I started in the computer illustration business in about 
1984 when it was based on PCs," he recalls. "In most cases, I had a 
partner who was doing photography. We were mixing photographic special 
effects and computer graphics--I had all of 16 colors to work with. 
We'd shoot slides off the screen with a 300mm lens and then take the 
film to a company that would sandwich images together in an analog fashion.
"I was fortunate to be working with clients who were 
interested in computer illustration--which, at the time, 
was a very new medium. Due to the nature of their products 
they were often attempting to portray amorphous concepts, but 
of course they wanted them given an interesting treatment. That 
gave the art directors a need for a high-tech form of imagery, and 
it gave me a great deal of creative freedom." 
 
WORKING IN 3D
"In doing that work," he continues,  
"I began getting more requests for sophisticated 3D 
imagery. However, I was using a very primitive PC-based system. 
The model-building capabilities were extremely limited, and it only 
had a one shadow light source. It was very difficult to work with 
intuitively. Naturally, I started feeling the limitations of my tools; 
I went hunting for something that wouldn't restrict my creative potential. 
I soon determined that I had to have a Silicon Graphics system; there was
 no doubt in my mind. That was what was being used by the people 
whose level of excellence I aspired to.
"My first system, in 1990, was a Personal IRIS 4D/25TG 
running TDI Ex-plore. It was an extraordinary leap for me, 
and something of a gamble. I spent my entire previous year's 
income to get it. It was quite a relief when the system and software 
paid for themselves in the first three months. Not to mention the fact 
that they were a joy to use." In 1994, moving up to advanced 
technology is even easier and more beneficial than it was in 1990. 
High performance entry level systems from Silicon Graphics now cost 
less than some Macs.


 
                          
