| Name: |
Hal Oakrest Defiance |
| Alternate IDs: |
|
| Player: |
John Green |
| Val |
Char |
Roll |
Notes |
| 15 |
STR |
12- |
HTH Damage 3d6 END [3] |
| 20 |
DEX |
13- |
OCV 7 DCV 7 |
| 13 |
CON |
12- |
|
| 10 |
BODY |
11- |
|
| 18 |
INT |
13- |
PER Roll 15- |
| 13 |
EGO |
12- |
ECV: 4 |
| 10 |
PRE |
11- |
PRE Attack: 2d6 |
| 16 |
COM |
12- |
|
| 3 |
PD |
|
|
| 3 |
ED |
|
|
| 4 |
SPD |
|
|
| 8 |
REC |
|
Run: 10" |
| 26 |
END |
|
Swim: 2" |
| 25 |
STUN |
|
Leap: 4" |
| Disadvantages |
Pts |
| Psychological Limitation: Curious (as a cat) (Common; Moderate) |
10 |
| Psychological Limitation: Overconfident (Common; Moderate) |
10 |
| Psychological Limitation: Honorable (Very Common; Total) |
25 |
| Rivalry: Professional (Sibling/Littermate - more combat oriented), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry |
5 |
| Distinctive Features: Healers Guild colors (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) |
5 |
| Hunted: Local(s) wanting a trained healer 8- (As Pow; Limited Geographical Area; Capture) |
5 |
| Psychological Limitation: Protective of children (Uncommon; Moderate) |
5 |
| |
|
|
| |
Base : |
100 |
| |
Disads : |
+65 |
| |
XP Spent : |
+0 |
| |
Total = |
163 |
|
| |
| 77 |
: Characteristics Cost |
| 37 |
+ Powers Cost |
| 49 |
+ Martial Arts/Skills/Perks/Talents Cost |
| 163 |
= Total Cost |
| |
|
Campaign Use: |
Personality/Motivation: Young. Playful. Curious.
Code of Honor based roughly on Liaden honor - insults must be balanced (though what constitutes 'balance' is a personal decision for offenses against self). Word is bond. |
|
|
| Pts. |
Power/Skill/Perk/Talent |
END |
| |
Powers |
| |
Everymorph Powers |
|
| 0 |
1) Life Support (Custom Adder; Immunity: Most terrestrial diseases and biowarfare agents) |
0 |
| 0 |
2) Regeneration: Healing 1 BODY, Custom Adder, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (2 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2) |
0 |
| |
Clouded Leopard |
|
| 4 |
1) Running +2" (10" total) |
1 |
| 6 |
2) +2 PER with all Sense Groups |
0 |
| 5 |
3) Nightvision |
0 |
| 10 |
Claws: Multipower, 10-point reserve |
|
| 1u |
1) Realistic claws: Clinging (normal STR) (10 Active Points); Limited Power Power loses about a third of its effectiveness (Realistic claws; -1/2) |
0 |
| 1u |
2) Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) |
1 |
| 3 |
Healing Sense: Detect A Single Thing 15-/13- (Touch Group) |
0 |
| 7 |
Healing BODY 1d6, Can Heal Limbs (15 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2) |
1 |
| |
| |
Martial Arts |
| 5 |
Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
|
| 5 |
Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove |
|
| 4 |
Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs |
|
| 4 |
Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike |
|
| |
| |
Skills |
| 3 |
Concealment 13- |
|
| 3 |
Stealth 13- |
|
| 3 |
PS: Healer 13- |
|
| 3 |
KS: Herbs and Herbal Medicines 13- |
|
| 3 |
Paramedics 13- |
|
| 3 |
Climbing 13- |
|
| 3 |
Breakfall 13- |
|
| 1 |
Language: Common (basic conversation; Custom Adder, literate) |
|
| |
Everymorph Skills |
|
| 0 |
1) Acting 8- |
|
| 0 |
2) Climbing 8- |
|
| 0 |
3) Conversation 8- |
|
| 0 |
4) Deduction 8- |
|
| 0 |
5) Native Language: Common (idiomatic) (4 Active Points) |
|
| 0 |
6) Paramedics 8- |
|
| 0 |
7) Persuasion 8- |
|
| 0 |
8) PS: Cooking 11- |
|
| 0 |
9) Shadowing 8- |
|
| 0 |
10) Survival 8- |
|
| 0 |
11) AK 8- |
|
| |
| |
Perks |
| 1 |
Member of Healer's Guild (0 Active Points) |
|
| |
| |
Talents |
| 3 |
Lightsleep |
|
| 5 |
Eidetic Memory |
|
| |
|
| Base OCV: |
7 |
|
Base DCV: |
7 |
|
Base ECV: |
4 |
| Adjustment + |
|
|
Adjustment + |
|
|
Adjustment + |
|
| Final OCV: |
|
|
Final DCV: |
|
|
Final ECV: |
|
| DEX: 20 |
SPD: 4 |
ECV: 4 |
| Phases: 3, 6, 9, 12 |
| 3 PD (0 rPD) |
3 ED (0 rED) |
MD: 0 |
| END: 26 |
STUN: 25 |
BODY: 10 |
| Height: 1.58 m |
Hair: White/Tan/Brown/Black |
| Weight: 60.00 kg |
Eyes: Yellow |
| Appearance: Clouded Leopard anthropomorph |
| Quote: |
Background: Young member of ? family of ? clan of Clouded Leopards. Rival with twin. Village mostly arboreal, with ? (bears? non-predator?) living on ground. Healer trained, with basic leap-by martial arts.
Clan-based, with multiple family lines per clan. Given scarcity of original gene pool, travel to other Clouded Leopard breeding areas is not uncommon. |
| Powers/Tactics: |
|