Name:  Hal Oakrest Defiance
Alternate IDs: 
Player:  John Green

Val Char Roll Notes
15 STR 12- HTH Damage 3d6 END [3]
20 DEX 13- OCV 7 DCV 7
13 CON 12-
10 BODY 11-
18 INT 13- PER Roll 15-
13 EGO 12- ECV: 4
10 PRE 11- PRE Attack: 2d6
16 COM 12-
3 PD    
3 ED    
4 SPD    
8 REC   Run: 10"
26 END   Swim: 2"
25 STUN   Leap: 4"

Disadvantages Pts
Psychological Limitation: Curious (as a cat) (Common; Moderate)  10
Psychological Limitation: Overconfident (Common; Moderate)  10
Psychological Limitation: Honorable (Very Common; Total)  25
Rivalry: Professional (Sibling/Littermate - more combat oriented), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry  5
Distinctive Features: Healers Guild colors (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  5
Hunted: Local(s) wanting a trained healer 8- (As Pow; Limited Geographical Area; Capture)  5
Psychological Limitation: Protective of children (Uncommon; Moderate)  5
 
XP
 
10
 
  Base : 100
  Disads : +65
  XP Spent : +0
  Total = 163
 
77 : Characteristics Cost
37 + Powers Cost
49 + Martial Arts/Skills/Perks/Talents Cost
163 = Total Cost
 
Campaign Use: 
Personality/Motivation: Young. Playful. Curious.

Code of Honor based roughly on Liaden honor - insults must be balanced (though what constitutes 'balance' is a personal
decision for offenses against self). Word is bond.

Pts.  Power/Skill/Perk/Talent END
  Powers
   Everymorph Powers 
0   1) Life Support (Custom Adder; Immunity: Most terrestrial diseases and biowarfare agents)  0
0   2) Regeneration: Healing 1 BODY, Custom Adder, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (2 Active Points); Extra Time (Regeneration-Only) 1 Day (-2 3/4), Self Only (-1/2)  0
   Clouded Leopard 
4   1) Running +2" (10" total)  1
6   2) +2 PER with all Sense Groups  0
5   3) Nightvision  0
10   Claws: Multipower, 10-point reserve 
1u   1) Realistic claws: Clinging (normal STR) (10 Active Points); Limited Power Power loses about a third of its effectiveness (Realistic claws; -1/2)  0
1u   2) Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR)  1
3   Healing Sense: Detect A Single Thing 15-/13- (Touch Group)  0
7   Healing BODY 1d6, Can Heal Limbs (15 Active Points); Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2)  1
 
  Martial Arts
5   Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove   
5   Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 3d6 +v/5; FMove   
4   Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs   
4   Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 5d6 Strike   
 
  Skills
3   Concealment 13-   
3   Stealth 13-   
3   PS: Healer 13-   
3   KS: Herbs and Herbal Medicines 13-   
3   Paramedics 13-   
3   Climbing 13-   
3   Breakfall 13-   
1   Language: Common (basic conversation; Custom Adder, literate)   
   Everymorph Skills   
0   1) Acting 8-   
0   2) Climbing 8-   
0   3) Conversation 8-   
0   4) Deduction 8-   
0   5) Native Language: Common (idiomatic) (4 Active Points)   
0   6) Paramedics 8-   
0   7) Persuasion 8-   
0   8) PS: Cooking 11-   
0   9) Shadowing 8-   
0   10) Survival 8-   
0   11) AK 8-   
 
  Perks
1   Member of Healer's Guild (0 Active Points)   
 
  Talents
3   Lightsleep   
5   Eidetic Memory   
 
Base OCV: 7   Base DCV: 7   Base ECV: 4
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  



DEX: 20 SPD: 4 ECV: 4
Phases: 3, 6, 9, 12
3 PD (0 rPD) 3 ED (0 rED) MD: 0
END: 26 STUN: 25 BODY: 10


Height: 1.58 m Hair: White/Tan/Brown/Black
Weight: 60.00 kg Eyes: Yellow
Appearance: Clouded Leopard anthropomorph
Quote:
Background: Young member of ? family of ? clan of Clouded Leopards. Rival with twin.
Village mostly arboreal, with ? (bears? non-predator?) living on ground.
Healer trained, with basic leap-by martial arts.

Clan-based, with multiple family lines per clan. Given scarcity of original gene pool,
travel to other Clouded Leopard breeding areas is not uncommon.
Powers/Tactics: