(continuing promo action Saturday, September 5, 2009)

GM: Oddly enough finding NYC hospitals with good infectious disease wards on Google just isn't happening. Heck with it, we'll just go with Mt. Sinai. Okay, so lets set started. Does Granny want to get involved in this at this time?
GrannySteinberg: If you'd like, sure. We didn't have more work done on the pool or disads (bad us, but life happened... unless you have a strong tummy you may not want to know) but the rest of the character I believe you know....
GM: Right now we just need basics, honestly. And we need to introduce Granny at some point, anyway. Can do it now or in one of the next arcs.
GrannySteinberg: (mirthful chuckle) You certainly do. These youngsters are just fadooodling around.... Either's fine...
GM: Granny! It is a fine late summer morning in New York. At least until you start taking calls for business.
GrannySteinberg: Oh, dear. These days need alot of tea.
Anya: Together, it's cramped; apart, it's boring.
GrannySteinberg: You just keep thinking that, honey. (pat, pat) There's a dear....
GM: Right off the bat two of your clients, younger folks but good families, call in to either cancel or reschedule events you were to be catering this week. One was a wedding, the other was for a coming out party. Both were for medical reasons.
GrannySteinberg: Mmmmm.... tea and chicken soup... I'll need to bring some over to them.... (actually more like matzo ball soup)
GM: The mothers handling the wedding want to reschedule, the bride was quite beside herself. Her fiancee has apparently fallen very ill and both he and the bride-to-be are in medical isolation over at Mt. Sinai.
GrannySteinberg: oh, dear ("so wait how do you all know each other?" "all old people know each other")
GM: The parents throwing the coming out party are very upset as their daughter's also fallen very ill and, after she got taking over to Lincoln Memorial she was quickly move to ... (wait for it... ) Mount Sinai and put into isolation.
GrannySteinberg: oh dear...
GM: Chatting them up you get the usual 'When, he/she wasn't feeling very well yesterday but this morning... ' The mothers with the wedding can go into nauseating detail, actually.
GrannySteinberg: Two of them together, and about to be married... They are linked... Let's see what else they have in common? (whip up some pastry goodness in The Kitchen and find that out)
GM: What ... kind of pastry do you use for divination, anyway?
GrannySteinberg: In this case... wedding cookies... with lots of almonds and powdered sugar
GM: I was thinking tea, myself.
GrannySteinberg: Well, that too. There is magic in the dough.
GM: Okie. So, what're you doing powers-wise? You do have pictures of these two from stuff the mothers gave you for the cake.
GrannySteinberg: As you stir in the ingredients and they mix and swirl... some things join and others resist...
GM: By hand of course.
Percival Cartwright: What I do with tea isn't divination, it is certainty.
GrannySteinberg: Of course. One shall I form with the flour to roll the cookies, and one shall I form with the sugar to later top it.... one bottom beginning and one top to finish.... and then we see what is in the middle between them.
GM: So, power-wise ... Clairsentience, probably? Precog?
GrannySteinberg: Mostly auric clairsentience, a sprinkle of precog.
GM: And range to hit Mt. Sinai from here.
Brent: (just a spoonful of sugar helps the magic go off... magic go off...)
GrannySteinberg: (rofl) lots
GM: Okay, so. Give me two Perception rolls and an Intelligence roll.
GrannySteinberg: (levels not yet pondered... add in GM whimsy)
GM: Okay, well you can find them quickly enough, they're there all right. The groom's side of things doesn't look good, the ingredients going bad while you watch and, in what you think would be a matter of days for the actual person, go completely off and are unusable. Not a good omen for him, Granny, and the feel of the ingredients makes you want to clean your kitchen again, despite the fact that you keep it very kosher at all times. Maybe even call the Rabbi ...

GM: Right, in the mean time we'll move on to our other not-worked-in player ... MISter Dunnsonn. aka Mike Hammond.
GM: Mike's day is off to a fine start for a late summer Monday in the Big Apple. As soon as you get to the office you have a call from a man who's apparently had some people get sick after attending a party on his yacht. He's already been in contact with his insurance company about it but wants a third party to verify conditions on board.
Mike: Hm. Not exactly my speciality, but I can handle the paperwork and get things started with some documentation; we'll probably need to send swipes and samples off to a lab. Could be something on the yacht, could be a problem with the caterers, could be random chance.
GM: Mostly he's wanting to make sure it doesn't go against his policy so much as the caterers, yes. He contracts out, long term, for cooking aboard ship and has never had a problem but he doesn't want to take the blame if they messed up.
Mike: Get the info on the caterers over the phone, and on his insurance company. I'll want to check in on his insurance, and then check with the caterers on theirs, for a first contact. Tell him to call my cell if inspectors from anyone show up, and I'll be there. (I've also got PS: Insurance Adjuster and Deduction)
GM: The insurance company is about as you'd expect, not wanting to talk about an active review but they did note that the yacht owner wanted a third party there, which they assume is you, and say that they'll have an inspector on scene by 4pm today.
GM: The catering company is a bit more forthcoming, having had the occasional crossed-wired event and wanting to keep things as above board as they can. The man you spoke to said he's had most of the twenty person crew assigned to that party call in sick either late last night or early this morning, some of which he knows would at least try to do office work if they were on their last legs so he's assuming that its serious.
Mike: OK, that's clearly something gone seriously wrong; probably need to check with the health department.
GM: The health department is being a bit close lipped. They, in turn, ask you all kinds of interesting things about your relationship to your client, if you were present at the party, etc. It starts to get to that 'and his next phrase is going to be to wait there and somebody would be around for you soon'.
Mike: I will make it quite clear that I've only dealt with the client over the phone. However, there's plans for the insurance company to inspect the yacht later this afternoon.
GM: They'll want that number.
Mike: OK, that's clearly something gone seriously wrong; probably need to check with the health department.
GM: The health department is being a bit close lipped. They, in turn, ask you all kinds of interesting things about your relationship to your client, if you were present at the party, etc. It starts to get to that 'and his next phrase is going to be to wait there and somebody would be around for you soon'.
Mike: I will make it quite clear that I've only dealt with the client over the phone. However, there's plans for the insurance company to inspect the yacht later this afternoon.
GM: They'll want that number. 'For the inspectors' own good.' they say.
Mike Hammond: That's more than a bit disturbing... sounds way more like something infectious rather than potato salad gone bad.
GM: (Careful! We're wanted side dishes! -I- have the death sentence in five cafeterias! )
Granny: (OMG rofl!!!)
Mike: (If you haven't read Ursula Vernon's book Dragonbreath, run do not walk to get a copy...)
Granny: (I may have to)
Mike: (My nephews were entranced for an entire car trip by me dramatic reading it)
GM: Calling the client back gets his secretary who says that the health department was just there in their space suits to lock the place down. She says they shuffled him off to a hospital somewhere *shuffleshuffle* Mt. Sinai. She's pretty wierded out.
Mike: Attempt to reassure her. Suggest that she use a lot of hand sanitizer over the next few days, and not go out of town. er, not go out on the town either.
Mike: Call Mt. Sinai, attempt to get through to my employer. While on hold, check the net for news.
GM: At this point, the GM would like to be reminded of what sort of augmented senses various people have on all the time.
Brent: aura sight, spirit sight. (I see dead people. Usually they just lay there...)
GM: (Usually. )
Percival Cartwright: Spirit sight with preparation. Sense Supernatural beings. (Sense, range, 360, reduced targeting)
Ayna: Anya, detect magic, detect life energy, Detect Ghost sight and hearing.
Mike: Mike has improved his Sight Group with Perceive into the Spirit World, and with Sense Magic; these are always operational with a sight perception roll. I've got a variety of other stuff that require a short ritual.
GM: For Anya, that is all the time. Makes her life interesting.

GM: So, Granny, are you going to be looking in on these kids after that divination?
Granny: Of course! Everybody likes my teas.
GM: So we'll start filtering people in to Mt. Sinai.
Granny: yes, yes, calling the Rabbi is good... then we see what we can send to the children... they're such nice children.... In goes the good chi, out goes the bad...
Mike: Bureaucracy by 1 to talk to the hospital, and I'm doing some Google searching to see if anything has been hitting the blogosphere.
Brent: (Such nice, good children. So nice, so tasty...)
Granny: (Religious leaders get dispensation to visit their people in the hospital, particularly those at risk/likely to die) See if we can visit and provide comfort....
GM: Okay, most of you won't be able to get in to see the people in the ward, not being family you can't get into the little waiting room with the phones and the glass windows. You get the larger waiting room outside of that, and its a busy looking place. There are health department people milling around asking questions and two cops posted nearby. This being a large hospital complex there are plenty of ghosts about, those that aren't locked to the infectious disease ward are giving it a wide berth.
Granny: Need to do some magic research to find out how to prevent the spread of badness.
GM: From the insides, Anya will notice some other things. There are a lot of people in here, about fifty of so are showing symptoms similar to Michael's, particularly the high fever and delirium.
Granny: Also religious, if my first thought was to call the Rabbi.
GM: Having a priest or Rabbi is handy, they can get into the smaller room to talk to people in the ward.
Granny: "all old people know each other" Some days it's good to be old. Whip up a batch of sustaining mini muffins and LOTS of matzo ball soup... boost the healthy people to keep them well while they are close to the sickness.
GM: They'll let food in to people in the observation ward but not folks that are actively ill.
Granny: Exactly. Keep the observation ward people as well as possible.

GM: Anya, while you're in there the health department folks have all kinds of questions (how do you know Michael, where have you been in the last week, medical history, the works) and the doctors come for physical tests and to draw blood early on.
Anya: I vwork with him in at the ballet, I have been home and work I have not had time for more, (she will give her history) Vwhat is wronge?
GM: they'll take it all down, nod and move on.
Anya: Vwhat is happening? Vwhy are we being held?
GM: The only thing that you can get is that they're screening everybody for an infectious disease, there may be a couple of day's observation involved. Sorry.
Anya: But what about our performance tonight?
GM: The guy doesn't have an answer to that one and moves on.
Anya: Are there other people in the room?
GM: Plenty. There are about fifty people that are actively sick in rooms, in the screening ward there are at least twice that number ... its getting crowded, and its only been a few hours.
Anya: (how many dead people are here and how hard is it to avoid walking into them.
GM: (Most of the ghosts in here are what you're used to seeing as 'locked'. Going about some behavior and ignoring everything else around them.) All except for one teenager who is looking around kind of wide eyed. She's clearly dead, at least three people have walked through her so far that Anya's seen and she's trying to get -somebody's- attention and not being too subtle about it. "If there's anybody that can see me, raise your hand!"
Anya: (will go somewhere out of the way and finish stretching out) (will streatch her right arm over her head)
GM: She'll peer over to Anya and walk over, a cart and a doctor going through her and she looks a little irritated by that. "Watch where yer goin' you stupid ... anyway. You, lady! Do you see me? Can ya hear me?"
Anya: Dda, (will keep stretching, avoiding the ghost)
GM/Judy: She'll roll her eyes "Great, of all the folks to see me it has to be a Ruskie. Do. You. Talk. English?"
Anya: da
GM/Judy: She groans, "Great, the only person in here and she doesn't talk reg'lar ... "
Anya: (will mutter a few chose words in Russian to her) If you want my help, you could at lest be civil (whispered). Hunger is not [your] aunt(, [it] will not bring you a pie).
GM/Judy: She blinks, "If you could talk English why didn't you -say- so?! Look, I'm havin' a real bad day here. First I found out that I've been worm food for fifty years and now this. There's somethin' not right about this thing, okay? I saw this weird fog stuff come up around those three ... girls over there before they keeled over sick. Benny said that ain't normal and I should come here with 'em to let somebody in the know, well know. You dig?"
Anya: I did (whisper) Da The fat one is not a friend of the hungry one.
GM/Judy: She'll blink at Anya, "I didn't miss and get the psycho ward, did I? Do you dig or do you not dig? I'm still gettin' used to weirdsville, here."
Anya: (Anya, will walk away)
GM/Judy: She'll follow, "Hey! Don't you walk away from me when I'm talking to you! There's weird stuff goin' on! There's ... ah, the hell with it. I did my bit." She turns and starts for the door.
Anya: will turn around and try to grad her arm then say in a whisper " the green and black fog seem to be behind this but I can not leave to do anything about it so either keep and civil tongue and help or leave it is up to you" (grab)
GM/Judy: Actually getting grabbed will freak her out a bit but, getting a bit of a mad on already, she shoves back. And it works. Not enough to do any damage, mind you. "Hey! I dunno how yer doin' that but mitts off!"
Anya: will let go. Now what is it you wanted to tell me?
GM/Judy: "If you're stuck in here, you can't do anything about this anyway, now can you? I've seen that stuff flare up a couple more times on other people since I got here. Every time it does they take a turn for the worse.
Anya: Vwhere? Vwho? (do I see anything?)
GM/Judy: She'll point towards the hallway with the rooms for the actively sick people. "Same as the rest. Coughing and stuff first, then they keel over with stomach cramps and the fever shoots up. I dunno what it means. Lookit. Tell you what. You stay here and keep an eye on things, I'm gonna go out and see if I can find anybody else that can maybe help, sound good?"
Anya: Works for me.
GM/Judy: She'll nod and head out through the door. Not that it was open, mind you, but Anya's used to that.

GM: Meanwhile, outside the ward, various people are likely filtering in by now.
Percival Cartwright: . o O ( And here comes the headache )
Brent: (Was I going to the hospital? I thought I was going to talk to some Greeks.)
GM: Granny will likely be there consulting with a Rabbi. Percy and Mike can come in as they like. Brent was being brought in with Det. Blackwell and his partner, a fairly pretty woman named Det. Marian Whitehall. They both seem to be of the 'oh, great, its one of those stiffs' kind of attitudes after the visit to the morgue with Brent. (The Greeks visit was going to come later.)
Brent: (Ah.) (Check upstairs to see what the situation is, or head out?)
GM: That's where the detectives are going, yeah. Since the police sometimes get pulled in to help corral people for the health department they manage to just flash their badges and get some basic information such as numbers.
Percival Cartwright: I had a couple hours. Probably spent some of that checking street contacts, see if there has been any rashes of sudden illness amongst the ne'er-do wells of my stomping grounds. (aka south Bronx) If possible, try to get a name. I may need to convince someone official that I'm looking into this for the family of one of the victims.
Brent: Not certain how useful I'll be for keeping peace without having an actual badge, so I will stay out of the way.
GM: In Percy's stomping ground, no. If you call the health department ... how's your Beaurocratics or Persuasion?
Brent: I will volunteer to help if they need a translator, with the proviso that when the officers leave, I'll have to leave with them.
GM: They'll take you up on that, actually. There are a couple of patients that aren't doing English at the moment due to delirium and they'd really like to get a timeline worked up.
Percival Cartwright: persuasion good. Beurocratics... familiarity.
Brent: ok
GM: That'll get you some more info from the health department. You can confirm that, yes, they're up a couple of defcon levels over this and that they're quarantining people over at Mt. Sinai.
Percival Cartwright: Which is where I'm supposed to meet my contacts, I would hazard, yes?
GM: They didn't specify, but you figure they'll find you. So the three of you, and the detectives, will be on hand for when this teenaged girl comes staggering through a wall and into the center of the larger waiting room. She looks about, shrugs and starts waving her hands and apparently yelling ... not that you guys can generally -hear- ghosts. Four, sorry, forgot about Granny.
Brent: No, sorry. I do know sign language though.
GM: Oh, that'll go over well.
Brent: Is there a quiet place where I can gesture her to come into?
GM: Not in this room.
Mike: (Look around; I have no way to hear her, nor any particular pantomime skills.. but Deduction may help)
Brent: Hmm... she looks young, but her clothing style is quite out of date. She isn't a repeater either.
GM: Yep, yep and nope she's not.
Brent: Look around. Do I notice anybody else noticing her?
GM: So, perception rolls from folks to notice people noticing the ghost.
Mike: History of New England by 1... about what era is she from?
Percival Cartwright: (I have a secretary who sees ghosts. I'm familiar with the symptoms)
GM: That'll notice each other. The detectives are oblivious.
Percival Cartwright: Get out notebook. Wince. Put on ugly reading glasses, see flailing girl, nod to other psychics.
Brent: Approach the ghost. Whisper to her that this is not a good place to talk. Will ask her to follow to another room, one that is currently unoccupied. (If I can find one, that is.)
GM: Walks to the middle of the room, whispers something. Goes to find a quiet room? If so the detectives will follow, "Professor?"
Brent: Please excuse me for a few minutes, I will be back shortly.
GM: "Uh, sure, no problem. Call of nature and all of that." From what Mike can tell his client is in for observation.
Brent: Walk out of the area, and see if she is following.
GM: A number of the caterers are actually admitted.
Granny: What ghost?
Mike: Looking around, clearly not just a bad catering incident. At least 50 in the ward, and more outside.
GM: Right, Granny and the Rabbi schmooze.

Percival Cartwright: Conversation by 6, 4, and 3, quietly canvassing the civilians in the vicinity, trying to get a read on overall situation. And get a feel for the geographical area the disaster covers.
GM: There seems to be a split. Some of these folks are fairly working class, spread out over the city, but there is also a strong contingent of well-to-do folks. And then there's the NYC ballet company ... In the observation ward.
Percival Cartwright: Ok. Clearly time for bathroom break.
Mike: I probably should follow... can't hear her, but maybe we can come up to something.
Brent: I have an idea on that.
GM: Okay. So the Prof is out first with the ghost following and then Mike and Brent following him. You've all noticed each other noticing each other noticing the ghost ... Mike, Brent and Percy, sorry. So, Prof ... where are you heading?
Brent: Is there an empty room nearby? Or perhaps a room with a coma patient?
GM: Nearby? Not really. And no coma patients in this building You're going to have to get some distance before the chaos starts to slack off.
Brent: Yes. Basically looking for some place where we will not be disturbed.
GM: Persuasion rolls from folks to get the use of a conference room or something?
Percival Cartwright: Stairwell.
GM: Or find a quiet stairwell, yes.
Brent: Stairwell works.
GM: Okay, a stairwell works. Not too many people use those. So, three men and a ghost walk into a stairwell.
Granny: (there's got to be a bad joke waiting to happen over that one)
Percival Cartwright: Will catch up with the academic looking mystic. Quietly "Percy Cartwright. Can you, perchance, _hear_ the young lady?"
Brent: Okay, she can understand us, correct? we can start with yes or no.
GM: She understood you well enough to follow. When Percy makes his introduction, she puts a hand to her forehead and headshakes.
Brent: Some ghosts can influence their environment. You know, move objects, etc. Can you do this?
GM/Judy: She shakes her head.
Brent: Hmm. You wouldn't happen to know sign language, do you?
GM: (Brent and Mike may have met in a court setting, but that's probably it.)
GM/Judy: She shakes her head and looks rather exasperated.
Mike: Unfortunately, I can *see* into the spirit realm, but not *hear* into it.
Brent: I could teach you that, but it will likely take a while. (Same here.) Do you have something important to say?
GM/Judy: She shakes her head emphatically, pointing back towards the ward and then to where a watch might be on a person's wrist.
Granny: If Granny noticed the ghost, she could have "arranged" to hear her, but Granny is oblivious right now.
GM/Judy: She NODS, somewhat exaggeratedly.
Brent: OK, pretend the wall behind you is a blackboard. Can you write out what you want to say?
GM/Judy: She seems to think a minute and shrugs, walking over to the wall. She doesn't have anything to write with, though, so she thinks a bit more before tracing a circle followed by several lines ... a human stick figure.
Brent: A person, OK.
GM/Judy: She nods. Then she starts tracing kind of a wavy boarder around the stick figure before poking her fingering into it a lot in various places.
Brent: An aura around the person?
GM/Judy: She nods.
Mike: ... could be an aura of some sort? The poking... perhaps this is some sort of voodoo-based magical sickness?
GM/Judy: And makes the poking motion again.
Percival Cartwright: The aura is attacking the person?
GM/Judy: She opens her mouth to speak, looks thoughtful and shrugs, waggling her hand.
Brent: (Need to put lip reading into my wish list...): Some sort of spirit being could be attacking people, making them sick.
Percival Cartwright: The aura went through the person?
Anya: (not as helpful as you think) (It has been estimated that only 30% to 40% of sounds in the English language are distinguishable from sight alone; the phrase "where there's life, there's hope" looks identical to "where's the lavender soap" in most English dialects)
GM/Judy: She shakes her head to Percy and looks around to find something greenish. Points to it and then to the wavy bits. Then she finds something black and pokes at it.
Brent: The aura is green and black?
GM/Judy: She NODS.
Brent: Does the aura have a discernible shape?
GM/Judy: She points to the wavy bits and makes little poof*poof motions with her hands.
Percival Cartwright: To Brent: That may actually be a case. I'm a private investigator; I've been given reason to believe that this is an attack on the city. I'm supposed to try to track it down.
Brent: Hmm... an attack. That may mean there is more than one of these auras. There is a way for me to talk directly to her, but I will need your help.'
Mike: I was investigating what started out looking like a catering problem gone really bad... it certainly looks like there's a lot more of the city in there than can be explained by bad potato salad.
Percival Cartwright: *shrugs* Do you know anything about ... Outsiders? It isn't my usual sort of problem.
GM/Judy: She looks at Percy funny, getting a little frustrated and holds up one finger so everybody can see.
Mike: If this is a deliberate attempt to attack people... could be some sort of spirit of disease, or a wasting curse, perhaps.
Percival Cartwright: Yes miss?
GM/Judy: Then she puts a hand to her head and coughs, waggling her hand again. Then points to the where the wavy bits would be on the wall, sticks out her tounge, clutches her stomach and falls to the floor.
Granny: Can GM think of any way to get Granny in on this discussion? I'm not sure how to get her into a stairwell with her joints without following someone for a reason...
Brent: I would appreciate what you are about to see that you do not mention to anyone else. (Pulls out a piece of chalk and start drawing on the landing.)
Mike: I've got some ability to analyze curses, so if it's the result (or side effect) of one and I can get a couple of minutes of privacy in line of sight of an affected person, I may be able to either get more info or rule it out.
Percival Cartwright: The cloud is causing the typhoid? Or emerging from it?
Brent: It takes about a minute to finish a strange circle with lots of odd symbols.
Mike: Wait, did you say Typhoid? As in the classical disease?
GM/Judy: She makes an oooh! motion (no sound on this set) and points back towards the ward and makes a very awkward looking ballet pose before putting up two little meeps talking to each other and then pointing to herself and back to the ward.
Percival Cartwright: *nod* That's what I was told.
GM: (Hmm, how to get Granny in on this ... )
Mike: That is pretty much only a disease of the immuno-compromised or weakened elderly these days, but use to be a terror.
Percival Cartwright: (Deduction by 4) There's a ballerina back there that can talk to you?
Mike: hmm... something about talking to a ballet dancer? There was a whole squad of them in there.
Brent (Finish the circle) Can one of you watch my body for a few minutes?
GM/Judy: She NODS!
Percival Cartwright: You go rigid, or collapse?
Brent: I'll be sitting and will slump over.
GM: She starts to trace what looks like a sickle on the wall.
Mike: sickle-cell anemia?
Brent: My spirit leaves my body. Hopefully I can now talk with her directly.
Percival Cartwright: A Russian ballerina?
GM/Judy: She nods!
GM: So, you are crossing over?
Brent: yes
Percival Cartwright: Just realized that if he gets found like this, Brent gets a free trip into the observation ward. Glance around, rummage through messenger bag, pull out canister of kosher salt. Apply larger border around edge of this part of stairwell we're taking up space on. Exert will.
GM/Judy: Okay. She blinks at that trick, "How did you... nevermind, nevermind. Folks are looking a little sick, this green and black stuff goes all wispy around 'em for a second and they get -really- sick! There's this Russian chick back there that can hear me, but she's stuck in the observation room."
Percival Cartwright: Stairwell gets 2d6 luck. *shrugs* "Best I can do."
Brent: Right. Anything else you can tell me at this time?
Percival Cartwright: (Granny should have gotten a couple of blips on her esoteric senses from us there)
GM/Judy: She shrugs, "Yeah, she talks Russian and spouts weird little sayings. Other than that, that's it, man."
Granny: In a stairwell some distance away? And you just salt warded it? Probably not, unfortunately.
Percival Cartwright: Salt blessed it, morelike.
GM/Judy: "Benny says it ain't normal, that's why he told me to come out here and find -somebody- in the know."
GM: More like salt blessed.
Brent: Okay. Is there anything we can do for you to help you cross over?
GM/Judy: She shrugs, "No idea, I just found out that I'm worm food this morning."
Brent: In that case, I'll head back to my body. One of the things that some ghosts learn how to do is move objects. With practice, you might even be able to use the ability to vibrate air and make sounds, like words.
GM: You guys can clearly see Brent on the spirit side too.
GM/Judy: She looks a little dubious, "Yeah, sure, whatever. Not like I don't have a lot of time t'practice, right?"
Brent: (Will return to my body, explain to the others what she said, and clean up the stairwell.)
Percival Cartwright: Watches with interest. "Well, that's handy. Unfortunately, my tradition is more focused on keeping people's spirits *inside* their body."
GM/Judy: The ghost girl looks at Percy a bit oddly.
Brent: Does leave my body a bit vulnerable, so I don't like using it too often. Finding this ballerina may be useful.
GM/Judy: The ghost girl nods.
Mike: Unfortunately... picking out a random Russian ballet dancer may be a bit tricky. Could you perhaps point her out?
GM/Judy: She nods.
Percival Cartwright: Looks at Brent. "Did you get the nice young lady's name?"
Brent: To the ward!

Brent Cordell: In that case, I'll head back to my body. One of the things that some ghosts learn how to do is move objects. With practice, you might even be able to use the ability to vibrate air and make sounds, like words.
GM: You guys can clearly see Brent on the spirit side too.
GM/Judy: She looks a little dubious, "Yeah, sure, whatever. Not like I don't have a lot of time t'practice, right?"
Brent Cordell: (Will return to my body, explain to the others what she said, and clean up the stairwell.)
Percival Cartwright: Watches with interest. "Well, that's handy. Unfortunately, my tradition is more focused on keeping people's spirits *inside* their body."
GM: The ghost girl looks at Percy a bit oddly.
Brent Cordell: Does leave my body a bit vulnerable, so I don't like using it too often.
Brent Cordell: Finding this ballerina may be useful.
GM: The ghost girl nods.
Mike Hammond: Unfortunately... picking out a random Russian ballet dancer may be a bit tricky. Could you perhaps point her out?
GM/Judy: She nods.
Percival Cartwright: Looks at Brent. "Did you get the nice young lady's name?"
Brent Cordell: To the ward!
GM/Judy: She looks between Percy and Brent, looks like she's going to say something, and just smacks her forehead.
Brent Cordell: We'll ask the ballerina.
Percival Cartwright: *smiles wryly* "Well, I'm Percy. I can't see you without the glasses, so if you need my attention, smack this" *holds up the cane he's been leaning on* "I should notice."
Brent Cordell: My name is Brent. Brent Cordell.
GM/Judy: She looks a little dubious.
Percival Cartwright: tap her hand gently with the silver handle of the cane.
GM: (Tenzil Kem For the Defense - 'Injustice makes me hungry. And you don't want to make -me- hungry! '
GM/Judy: She blinks a bit at that.
Brent Cordell: Anything else tonight?
GM: Hmm. Yeah, its pushing midnight. So we'll close with you guys heading back to the ward.
GM: (In that super-slow motion Monsters Inc blooper reel sort of way ... )
Percival Cartwright: Thank you no, I'm already walking with a cane. Don't make me actually need it.