| VAL | CHAR | COST | DISAD | PTS |
| 13 | Str | 5 | DF: Goblin | 5* |
| 23 | Dex | 42 | Hunted:Rival House of Fopalotte (House Lockemaster) | 15 |
| 13 | Con | 6 | Hunted:Watched: Dad (unofficially) | 10 |
| 10 | Bod | 4 | PsychLim: Curious | 10 |
| 13 | Int | 0 | PsychLim: Swashbuckler's Honor | 15 |
| 14 | Ego | 8 | PsychLim: Vain | 5 |
| 15 | Pre | 5 | Rep: You're known as a nuisance to the highborn butterflies that make life aggravating to the commoners... | 5 |
| 24 | Com | 7 | Rivalry: Half Brother (human, Stephano Norman) | 5 |
| 5 | PD | 2 | Vuln: DragonLotus root (drug) | 10 |
| 3 | ED | 0 | ||
| 5 | Spd | 27 | ||
| 8 | Rec | 4 | ||
| 26 | End | 0 | ||
| 21 | Stun | 0 | ||
| COST | POWERS/TALENTS/GADGETS | END |
| -5 | Goblin Racial Package | |
| 5 | Night Vision | |
| 6 | More Thumbs | |
| 1 | Immunity to Alcohol | |
| 1 | Member of Mercenary Guild in good standing | |
| 2 | Wealth, includes mount | |
| 3 | Ambidextrous | |
| 2 | +3" Superleap, require Acrobat roll | |
| - | Resident Alien citizenship status in Shipwood | |
| 3 | Linguist | |
| 3 | Scholar |
| COST | ROLL | SKILL | BASE |
| 5 | 15 | Acrobatics | Dx |
| 3 | 12 | Acting | Pre |
| 3 | 12* | AK: Mom's home town | Int |
| 3 | 12 | AK: Southport | Int |
| 1 | 8 | AK: The Knowne Worlde | Int |
| 3 | 14* | Climbing | Dx |
| 7 | 16 | Combat Riding | Dx |
| 3 | 12* | Concealment | Int |
| 5 | 13* | Conversation | Pre |
| 3 | 14 | Dancing | Dx |
| 0 | 8* | Deduction | Int |
| 3 | 14 | Fast Draw | Dx |
| 5 | 13 | High Society | Pre |
| 4 | 14 | KS: Analyze Style | Int |
| 2 | 12 | KS: Crosswinds Politics | Bg |
| 2 | 12 | KS: Fashion Styles | Int |
| 10 | 20 | KS: Fencing | Int |
| 2 | 12 | KS: Heraldry | Int |
| 2 | 12 | KS: Trade Politics | Int |
| 0 | - | Lang: Common, Metriptic, native | Bg |
| 0 | - | Literacy, Metriptic | Bg |
| 3 | - | Lang: Aelven, idiomatic, native accent | Bg |
| 1 | - | Lang: Confederacy, fluent | Bg |
| 1 | - | Lang: Dravnaag, basic | Bg |
| 1 | - | Lang: Dwarven, fluent | Bg |
| 1 | - | Lang: Everdeep, fluent | Bg |
| 1 | - | Lang: High Tongue, fluent (non literate) | Bg |
| 1 | - | Lang: Imperial, fluent | Bg |
| 1 | - | Lang: Khorrim's Teeth Tribal, fluent | Bg |
| 1 | - | Lang: Old Voldranai, fluent | Bg|
| 5 | 13 | Persuasion | Pre |
| 3 | 14 | PS: Liftshipman | Bg-Dx |
| 3 | 14* | PS: Mercenary | Bg-Dx |
| 3 | 12 | Seduction | Pre |
| 0 | 8* | Shadowing | Gen |
| 3 | 14 | Sleight of Hand | Dx |
| 3 | 14* | Stealth | Dx |
| 1 | 8 | Strategy | Int |
| 1 | 8 | Survival | Gen |
| 1 | 8 | Tactics | Int |
| 3 | 12 | Trading | Pre |
| 1 | - | WE: Use Art While Mounted | - |
| 3 | - | WF: Common Melee Weapons, Crossbows | - |
| 1 | - | WF: Duelling Wand | - |
| 1 | - | WF: Offhand | - |
| 20 | - | +4 Level HTH | - |
| 5 | - | +2 Level Targeting Fencing Locations, any location | - |
| 3 | - | +1 Level w/Duelling Wand | - |
| 15 | - | +3 Level w/PRE Skills | - |
| COST | OCV adj | DCV adj | MARTIAL Maneuver or LEVEL |
| 26 | Fencing Martial Arts | |||
|---|---|---|---|---|
| - | +1 | +3 | Defensive Strike Thrust - +1 dmg class | |
| - | +2 | +2 | Martial Block - abort, block | |
| - | -1 | +1 | Martial Disarm - +10 Str to disarm | |
| - | +0 | +0 | Takeaway - +10 Str to grab weapon retain control | |
| - | +0 | +5 | Martial Dodge - +5dcv vs all incoming attacks, can abort to | |
| - | +0 | +2 | Martial Strike Lunge - +2 dmg classes | |
| 10 | Amazing Fencing Skills Multipower - 20pt pool (Variable OAF-Swords, Requires KS: Fencing Roll [-1] ) | ||||
|---|---|---|---|---|---|
| 1u | - | - | Aim for armor weakness (AP on HKA), 1 end | ||
| 1u | - | - | Aim for tender spots (+1 Stun Mult on HKA), 1 end | ||
| 1u | - | - | Attack with both swords (2x Autofire on HKA), 1 end/shot | ||
| 1u | - | - | Look Impressive (+10 Presence [Offensive Only, Sword Flourish] ) | ||
| 5 | +1 | +0 | Passing Strike - Martial Move By, Mounted or Afoot, 1/2 phs Str+V/5 |
| 4 | - | - | +8 Str 0end, does not figure, only to offset Str min's |
| 9 | - | - | Agility based Dmg Reduc - 25% Resistant Physical Damage Reduction (must be aware of attack, not vs. area of affect attacks) |
| OCV | DCV | ECV | Pasq ED | Pasq PD | Armor ED | Armor PD |
| 8 | 8 | 3 | 3 | 5 | 6/16 flame | 6 |
| Run | Swim | Sp | Phases | |||
| 6 | 3 | 5 | 3, 5, 8, 10, 12 | |||
| Earned | Spent | EarnDate | ||||
| 252 | 241 | 9/26/04 | ||||
| Str | Dx | Con | Int/Per | Pre | Com | Ego |
| 12 | 14 | 12 | 12 | 12 | 13 | 12 |
| Weapon | ocv/dcv mod | base dmg | +martial strike | +strike & str | special | |
|---|---|---|---|---|---|---|
| Dawnbinder, Faltham's Folly | +1 OCV | 1d6+1 | 1.5d6 | 2d6+1 | uruks present blows goo 1st command to glue target 2nd command to blow glue impale target and use 2nd cmd to fill lungs, withdraw quick | |
| Light sabre with Moragon runes and halveling family runes, picked up in Feygrove ruins. Exceptionally well crafted sabre made in the style of the Opal Hill dwarves. Aelf friendly in spite of its iron/steel content. The back of the blade is sharp for about six inches, and both it and the bell guard are decorated with Moragan runes. These name the weapon and those who have carried it into battle. Arcanos spells, a hint of Farseer, and an exceedingly complex Materialist spell. |
||||||
| ZombieBane | +1 OCV | 1d6 | 1d6+1 | 2d6 | contains a light spirit with an attitude 2d6+1 light dmg in presence of undead | |
| Short sword with a flowing curlique gold inlay. Not actually words, just abstract waveish design. Perhaps a cloud pattern from the right angle. | ||||||
| ShortSword | +1 OCV | 1d6 | 1d6+1 | 2d6 | ||
| Excellent quality shortsword, enchanted to appear near dwarven quality. | ||||||
| Dagger | +1 OCV | 1d6-1 | ||||
| Short bladed dagger, well balanced for throwing, fine quality. | ||||||
| Duelling Wand | +1 parry | 1d6+1 fire | ||||
| Magical Wand, requires 2 end from user per attack. | ||||||
| Hand Bow | +1 range mod | 1d6 | ||||
| Small crossbow, max range 75", requires 1 phase to load. | ||||||