Crosswinds Game Central | The Great Houses of Crosswinds | House Fopalotte | Zhantonburg

Pasqualini Jaspreet - Crosswinds Chronicles - Iron Gorgons Rule!


top| stats/disads| talents/powers| skills| fencing| notes
VAL CHAR COST DISAD PTS
13Str5 DF: Goblin 5*
23Dex42 Hunted:Rival House of Fopalotte (House Lockemaster) 15
13Con6 Hunted:Watched: Dad (unofficially)10
10Bod4 PsychLim: Curious10
13Int0 PsychLim: Swashbuckler's Honor15
14Ego8 PsychLim: Vain5
15Pre5 Rep: You're known as a nuisance to the highborn butterflies that make life aggravating to the commoners...5
24Com7 Rivalry: Half Brother (human, Stephano Norman)5
5PD2 Vuln: DragonLotus root (drug)10
3ED0
5Spd 27
8Rec4
26End0
21Stun0
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COST POWERS/TALENTS/GADGETS END
-5Goblin Racial Package
5Night Vision
6More Thumbs
1Immunity to Alcohol
1Member of Mercenary Guild in good standing
2Wealth, includes mount
3Ambidextrous
2+3" Superleap, require Acrobat roll
-Resident Alien citizenship status in Shipwood
3Linguist
3Scholar
top| stats/disads| talents/powers| skills| fencing| notes Bg
COST ROLL SKILL BASE
515AcrobaticsDx
312ActingPre
312*AK: Mom's home townInt
312AK: SouthportInt
1 8AK: The Knowne WorldeInt
314*ClimbingDx
716Combat RidingDx
312*ConcealmentInt
513*ConversationPre
314DancingDx
08*DeductionInt
314Fast DrawDx
513High SocietyPre
414KS: Analyze StyleInt
212KS: Crosswinds PoliticsBg
212KS: Fashion StylesInt
1020KS: FencingInt
212KS: HeraldryInt
212KS: Trade PoliticsInt
0-Lang: Common, Metriptic, nativeBg
0-Literacy, MetripticBg
3-Lang: Aelven, idiomatic, native accent Bg
1-Lang: Confederacy, fluentBg
1-Lang: Dravnaag, basicBg
1-Lang: Dwarven, fluentBg
1-Lang: Everdeep, fluentBg
1-Lang: High Tongue, fluent (non literate)Bg
1-Lang: Imperial, fluentBg
1-Lang: Khorrim's Teeth Tribal, fluentBg
1-Lang: Old Voldranai, fluent
513PersuasionPre
314PS: LiftshipmanBg-Dx
314*PS: MercenaryBg-Dx
312SeductionPre
08*ShadowingGen
314Sleight of HandDx
314*StealthDx
18StrategyInt
18SurvivalGen
18TacticsInt
312TradingPre
1-WE: Use Art While Mounted-
3-WF: Common Melee Weapons, Crossbows-
1-WF: Duelling Wand-
1-WF: Offhand-
20-+4 Level HTH-
5-+2 Level Targeting Fencing Locations, any location-
3-+1 Level w/Duelling Wand-
15-+3 Level w/PRE Skills-
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COST OCV adj DCV adj MARTIAL Maneuver or LEVEL
26 Fencing Martial Arts
-+1+3Defensive Strike Thrust - +1 dmg class
-+2+2Martial Block - abort, block
--1+1Martial Disarm - +10 Str to disarm
-+0+0Takeaway - +10 Str to grab weapon retain control
-+0+5Martial Dodge - +5dcv vs all incoming attacks, can abort to
-+0+2Martial Strike Lunge - +2 dmg classes
10 Amazing Fencing Skills Multipower - 20pt pool (Variable OAF-Swords, Requires KS: Fencing Roll [-1] )
1u--Aim for armor weakness (AP on HKA), 1 end
1u--Aim for tender spots (+1 Stun Mult on HKA), 1 end
1u--Attack with both swords (2x Autofire on HKA), 1 end/shot
1u--Look Impressive (+10 Presence [Offensive Only, Sword Flourish] )
5+1+0Passing Strike - Martial Move By, Mounted or Afoot, 1/2 phs Str+V/5
4--+8 Str 0end, does not figure, only to offset Str min's
9--Agility based Dmg Reduc - 25% Resistant Physical Damage Reduction
(must be aware of attack, not vs. area of affect attacks)
top| stats/disads| talents/powers| skills| fencing| notes
OCV DCV ECV Pasq ED Pasq PD Armor ED Armor PD
8 8 3 3 5 6/16 flame 6
Run Swim Sp Phases
6 3 5 3, 5, 8, 10, 12
Earned Spent EarnDate
252 241 9/26/04
Str Dx Con Int/Per Pre Com Ego
12 14 12 12 12 13 12
ANIMALS/GEAR
Heathdown Princess
Liftship Yacht
Yarvinz
Horse, good[Dex 18, Charge spd 4 & run 17", Rec 9, Travel spd 2]
Circlet of Seeing
circlet from the Isle of C'tal/Atan Colony, allows you to see hidden things, when wearing it the circlet appears to be armor enhancement not perception
Headband of Attractiveness, +10 COM/+5 PRE/ +1d6 COM Aid only to undo age based wear, chain and dangling gemstone arrangement (gold, silver, platinum, mithril, adamantite, radium)
Neckless of Attractiveness, +4 PRE levels voice becomes vibrant contralto, chain and dangling gemstone arrangement (gold, silver, platinum, mithril, adamantite, radium)
Rabbit Golem
feathered, coos nicely, from a weird obscure shop in Crosswinds
Armor: Leather torso/gloves/boots, Cloth sleeves, Cloth skirt
Hill Wyvern Leather def 6 3.3 kg Rigid boiled leather torso, stomach, vitals, thighs; Def 3 Cloth sleeves (denim weight)
      Note: Looks even spiffier than most cool looking duelist Hill Wyvern armor (one must uphold standards)
      Note: Hill Wyvern Leather +10 def vs. flame/fire only
Leather Gloves def 3 0 kg Heavy Leather with an open palm for grip
Boots def 3 1 kg Heavy leather boots, laced high.
Heavy Skirts def 3 0.5 kg Voluminous split riding skirt
The usual spiffy wardrobe, just restocked according to current fashion
Weapon ocv/dcv mod base dmg +martial strike +strike & str special
Dawnbinder, Faltham's Folly +1 OCV 1d6+1 1.5d6 2d6+1 uruks present blows goo
1st command to glue target
2nd command to blow glue
impale target and use 2nd cmd to fill lungs, withdraw quick
Light sabre with Moragon runes and halveling family runes, picked up in Feygrove ruins.
Exceptionally well crafted sabre made in the style of the Opal Hill dwarves. Aelf friendly in spite of its iron/steel content. The back of the blade is sharp for about six inches, and both it and the bell guard are decorated with Moragan runes. These name the weapon and those who have carried it into battle.
Arcanos spells, a hint of Farseer, and an exceedingly complex Materialist spell.
ZombieBane +1 OCV 1d6 1d6+1 2d6 contains a light spirit with an attitude
2d6+1 light dmg in presence of undead
Short sword with a flowing curlique gold inlay. Not actually words, just abstract waveish design. Perhaps a cloud pattern from the right angle.
ShortSword +1 OCV 1d6 1d6+1 2d6
Excellent quality shortsword, enchanted to appear near dwarven quality.
Dagger +1 OCV 1d6-1
Short bladed dagger, well balanced for throwing, fine quality.
Duelling Wand +1 parry 1d6+1 fire
Magical Wand, requires 2 end from user per attack.
Hand Bow +1 range mod 1d6
Small crossbow, max range 75", requires 1 phase to load.
updated 9/26/04