Antonio Anteater

Characteristics 67 pts
Value Char Base Cost Points Roll
25 STR 10 1 15 14 5d6 (riding Unicorn also 23Str, 300Kg mass)
14 DEX 10 3 12 12 CV 5 (Dx/3) (rope/whip/lasso CV 9)
18 CON 10 2 16 13
12 BOD 10 2 4 11 note fur and bat hide armor
18 INT 10 1 8 13 (+1lvl=14)
10 EGO 10 2 0 11 ECV 3 (Ego/3)
18 PRE 10 1 8 13 (+1lvl=14) 3.5d6 Pre Att 28 PRE vs Animals, 5.5 dice
10 COM 10 0.5 0 11
Value Char Base Calc Base Cost Points
12 PD Str/5 5 1 7
4 ED Con/5 4 1 0
3 Spd 1+(Dx/10) 2.4 10 6
9 Rec (Str/5)+(Con/5) 9 2 0
40 End Con * 2 36 0.5 2
33 Stun Bod + (Str/2) + (Con/2) 33 1 0 note fur and bat hide armor

Pts Advantage Pts Disadvantage
0Immunity to Disease 5Dist Feat: White Streak on Right Neck/Shoulder
01 Body regeneration per day 5 Sibling Rivalry: Brother Hernando (he loves telling Brother Jorge stories tho)
4Extra Limb, Tongue (-1/4 limited manip) 2' grasping wormlike Tongue, can make saliva sticky 5Hunted: Mate Rosalinda, he ran out on her
-Extra Limb, Tail (-1/4 limited manip) long prehensile tail with long fur useable for shade or a blanket 15Psych: Overconfident
25 Excellent Hearing and Sense of Smell (10), Discrim & Targeting Taste/Smell (15) 5 Poor Eyesight "Infreqent, slight", need PER roll to tell apart people you know of the same species, can't see well enough to read
5 Life Support: Zootoxins (animal/insect poisons) 5 Heavy Sleeper, -3 to wake up; lowest body temp any mammal, lower body temp if resting or less food
8 +6" Running, costs extra END (12 pts active, -1/2 costs *2 End) 5 Poor Jumper, Reduced Leap: half the leap that STR allows, infrequent, slightly impairing
25pts Power Def (-1.5 only vs sprayed/topical)(acids, etc) 10Psych: Keeps hands busy
4 8pts PD to rPD Damage Resistance 10 Psych Lim: Frequently Hungry
20 Claws 1d6 +1 HKA, (2.5d6 with STR) front feet/hands center 2 claws very long (knuckle walking quadruped), hind feet normal 5 claws 10 Phys Lim: No teeth, requires tiny or soft food
5 10 pts Animal Empathy (PRE -1 Animals only) 5Enraged: Called an Aardvaark, Uncommon

47 SKILLS (2 pt KS and PS start at 11-) (3 pt stat based skill 11-)
      INT 14 (see lvls), DEX 12, PRE 14 (see lvls) w
5 PRE Level +1 [PRE]
5 INT Level +1 [INT]
0 Acting 8- [PRE]
3 Animal Handler 14- [PRE]
0 Climbing 8- [DEX]
0 Concealment 8- [INT]
0 Conversation 8- [PRE]
0 Deduction 8- [INT]
1 Gambling 8- [INT]
1 KS: Herd Animals 8- [INT]
0 Language, spoken, non literate fluent [BG]
1 Mimicry 8- [INT]
3 Navigation 14- [INT]
0 Paramedic 8- [INT]
0 Persuasion 8- [PRE]
0 PS: Herdsman 11- [BG]
11 Riding 16- [DEX]
4 2 levels 2pt penalty skill levels for mounted melee combat penalties
0 Shadowing 8- [INT]
Skill Levels
5 lvls Knots, Lasso, Rope, Whip
1 lvl INT
1 lvl PRE
2 lvl mounted combat penalty
3 Stealth 12- [DEX]
8 Survival: Desert, Grassland/Savanna, Mountain/Temperate Zone 15 [INT]
2 Transp Fam: Common Land Animals
3 Tracking 14- [INT]
3 Trading 14- [PRE]
2 Area Knowledge: Home Region 11- [BG]
2 Area Knowledge: Trade Routes 11- [BG]
3 Weapons Familiarity: Garrote, Net, Whip
1 Weapons Familiarity: Rope & Chain Weapons
2 Weapons Element: Net, Rope & Chain

Grandfather of Trees pinecone, full of pine nuts/seeds
Giant Bat skin armor: 6rPD/6rED armor and near thermal immunity, very white

10 Multipower, 20pt reserved Restrainable -1/2; VOAF- Flexible Unweighted Weapons -1/2
1u 2" Stretching Use w/ 1 other, 1/2 end +3/4; range mods apply -1/4, direct only -1/4 1 end
1u +2 DC HKA 0end VOAF- Whip; Other limitations as whip 0 end
1u 1d6 1 Def Entangle 1" Area +1/2 Transparent To Damage +1/2 2 end
1u 7" Swinging Must land to change attachment point -1/2 0 end

Whip Fighting
Points Maneuver Ocv Dcv Effect
- Dagger +1 0 1d6-1, 8 Str min, throwable
2 KS: Rope/Whip Fighting
25 5 Skill Levels: Knots, Lasso, Rope, Whip +5 0 Wheee Dogey
- Whip, Unusual Melee Weapon 00 1/2 d6, Str does not add to dmg, Range 3", Can Grab
4 Martial Grab +1 -1 Grab, +10 Strength (35str)
4 Choke -2 0 Grab one limb, 2d6 NND, Automatic Target head/neck w/no bonus/penalty
4 Disarm -1 +1 Disarm, +10 Str to roll
5 Slash -2 +1 Weapon +4 DC Strike
5 Snap +1 +3 Weapon Strike
3 Trip 0 +1 Weapon Strike +v/5, Target Falls, Automatic Target legs/feet w/no bonus/penalty

Nanite Pack

The nanite package includes 9 points of Immunity to Disease (not the full 10, bwah-ha-ha-ha!), and 1 body regeneration per day.

Everyman Pack

Acting, Climbing, Concealment, Conversation, Deduction, Native Language (no literacy), Paramedic (healing), Persuasion, one PS at 11-, Shadowing, Stealth, Survival: Home Environment 8-, AK: Home Region 8-

Our Cast of Characters

Antonio [Kim]:
Giant Anteater herder
A'tuin [Brad]:
Alligator Snapping Turtle monk
Everett [Mark]:
Bighorn Sheep of the Order of Aries
Hal [John]:
Clouded Leopard wandering healer monk
Lulu Rufus [Allie]:
Kangaroo messenger
Nari Thunderstrike [Erin]:
Grey Wolf tribal archer
Pandora Blackfoot [Christy]:
Red Panda merchant princess
Silenius [James]:
Tanuki wandering drunken martial artist
Toby [Kim]:
Sea Otter, Whatsem Otter clan retainers for Blackfoot clan
character [Player]:
description of character

Return to the Characters Main Page

Character Web Pages
500 Years Page
Hal Oakrest Defiance, Clouded Leopard
Toby Namedlater, Whatsem Otter clan

Misc Notes

AI's
"Arnie"
of California, has issues with Jasmine
"Barnum"
Lulu's patron
"Blizzard"
deals with living mortals, spoke through the box that Sho Nuff had
"Boone"
Antonio's patron
"Cheyenne"
dislikes those not of this land as enemies
"Acting General Halorohan Clarke", (Clarke)
at Hairbrush Lake, can only communicate with other AIs that come onto his land
"Clippy
crazed paperclip below the northlands, dislikes all Intelligences who aren't him
"Columbia"
of the Pod Bay Confederacy area, oracle Pythia
"Cougar"
of the Van Cougar Confederacy, above Clippy's area
"Hosec Sobocomm"
of the Tezcatlipoca kingdom. This god is known for his peculiar obsession with defending his lands against invaders from the south, and encourages nearly half of the contestants that attend the Battle City events
"Jack"
of the peoples of the Inland Ocean/Salt Lake City
"Jasmine"
of Disneyland has issues with Arnie
"several TBA"
the Meade Oasis Madlands: Barbie, Clark, Edwards/Odin, Grub, Gyptian, Heritage USA (seer Thumper the Donkey), Pharoah, Taterhead
"The Shogun", "The Warlord", "The Commissar"
"McCullough"
of the Pod Bay Confederacy area, oracle moose
"Odin", formerly General Svenson
Edwards god, has a Valhalla Competition Series to determine how awesome the inheritors of forerunners have become
"Pharoah"
one of the Mead Oasis (Las Vegas) gods, the Master of the Black Pyramid, General of the Chariot-Taurs, etc...
"Poseidon"
undersea demesne containing tools of old beyond our ken
"Roger Houston"
"The Selene Sisterhood", "The Leading Brother", "Trailing Xanadu"
no agents on Earth but may still have Falling Lances, frustrated that the falling object didn't stay in the sky
"Taterhead"
in The Lands of Boy-See
"Willard"
Weather AI in the midwest

100+100 points, no more than 50 points from a single type of disad, please spend at least 25 points on racial abilities. racial disads are not discouraged.
Try not to go beyond 8 dc, 10 cv, without talking to GM, initially.

Experience:
01/24: +10 (Bandit Sho'Nuff: for 6 sessions: 2009/11/23, 11/30, 2010/1/3, 1/10, 1/17, and 1/24)
02/21: +3 (Silver Horde (salmon): for 2 sessions: 2/14 & 2/21)
04/11: +7 (Travel, Forestry Tachikoma for 5 sessions: 2/28, 3/7, 3/14, 4/4, 4/11)
05/30: +8? (Meteor begin: 4/18, 4/25, 5/2, 5/16, 5/30) 06/06: +3? (walrus-toothed cat attack)
07/18: +5? (7/11, 7/18)
08/22: +7? (7/25, 8/1, 8/8, 8/22)
09/12: +4? (8/29, 9/5, 9/12)
10/10: +7? (9/19, 10/10)
12/05: +10 (10/17, 10/24, 10/31, 11/7, 11/14, 11/21?, 12/5)
01/25/10 - 10 xp
02/21/10 - 3 xp
04/11/10 - 7 xp
05/30/10 - 8 xp
06/06/10 - 3 xp
07/18/10 - 5 xp
08/22/10 - 7 xp
09/12/10 - 4 xp
10/10/10 - 7 xp
12/05/10 - 10 xp
01/09/11 - 3 xp
02/06/11 - 5 xp
02/13/11 - 2 xp
03/06/11 - 2 xp
05/29/11 - 6 xp
06/05/11 - 1 xp