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Boom Boom Harvey
13 STR (1, 20) (3) str roll 12-
13 DEX (3, 20) (9) CV 4, dx roll 12-
18 CON (2, 20) (16) con roll 13-
15 BOD (2, 20) (10)
13 INT (1, 20) (3) int/per roll 12-
13 EGO (2, 20) (6) ego roll 12-
23 PRE (1, 20) (16) pre roll 14-
10 COM (1/2, 20) (0)
8 PD (1, 8)[str/5] (5)
8 ED (1, 8)[con/5] (4)
4 SPD (10, 4)[1+ dx/10] (17)
10 REC (2, 10)[str/5 + con/5] (6)
36 END (1/2, 50)[con*2] (0)
31 STUN(1, 50)[bod + str/2 + con/2] (0)
--- char pts
95
Roll= 9+ stat/5 CV= dx/3
DISADS
20 Distinctive Feature: Normal Characteristics Maxima
--- disad pts
MOVEMENT
6" Running (2, base 6", max 10")
2" Swimming (1, base 2", max 5")
2" Leaping (1, base 2", max 5")[run leap 1" forward & 1/2" up per 5 str]
--- move pts
0
PERKS/POWERS/TALENTS
0 +2 reputation with the residents of the Little Antica, game start system of Old Antica
1 Access: Supply/Weapons Storage area
3 Can fight while drunk (FRED p 64)
3 Contact: Local black market guy, has own skills/contacts
5 Contact: Trade Guild 11-
1 (2) Favors, TBA
3 Scholar
2 Wealth - gambling & smuggling
3 Well Connected
--- perk/pwr pts
21
SKILLS - (complementary skill made by 0, 1, or 2=+1, made by 3 or 4=+2)
*everyman, roll 9+ stat/5
+1 with PRE skill rolls (5)
8 AK: Home World (0)*
11 AK: Local System (2)
14 AK: Local Bars/Brothels (5)
13 Acrobatics (dx), only to jump on/off vehicals (-1/2) (3)
14 Bribery (pr) (3)
12 Bugging (in) (3)
14 Bureaucracy (pr) (3)
8 Climbing (dx) (0)*
12 Combat Driving (dx) (3)
8 Computer Programming (in) (0)*
12 Concealment (in) (3)*
14 Conversation (pr) (3)
8 Deduction (in) (0)*
12 Forgery (in) (3)
12 Gambling (in) (3)
12 KS: Black Market (2)
12 KS: Free Traders (2)
12 KS: Mercenary Groups (2)
12 KS: Military History (2)
12 KS: Trade Guild (2)
Lang: Japanese, native, literate *
8 Paramedic (in) (0)*
14 Persuasion (pr) (3)
11 PS: Accountant (2)*
14 PS: Mercenary (5)
12 Shadowing (in) (3)*
12 Stealth (dx) (3)*
14 Streetwise (pr) (3)
14 Tactics (in) (7)
14 Teamwork (dx) (7)
14 Trading (pr) (3)
TF: Mecha, ground (2)
TF: Small hover/flight vehicals (0)*
WF: Common Melee
WF: Small Arms
--- skills pts
91
GEAR
* Flightsuit: 6/6 Armor (OIF) (18 active, 12 real)
LS: Self Contained Breathing, Low Pressure/Vaccuum, Radiation,
Extreme Heat, Extreme Cold (18 active, 12 real)
* Light Blaster: 1d6+1 RKA (OAF, 2 clips of 12 charges) (20 active, 10 real)
* Communicator: Radio Transmission/Perception (OIF) (10 active, 5 real)
EXP
7 exp earned 2/27/05
0 exp spent 1/2/05
START PTS
95 Char/Stats
91 Skills
21 Perks
---
207
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Tank Mecha
13 STR (1) (3) str roll 12-
18 DEX (3) (24) CV 6, dx roll 13-
10 CON (2) (0) con roll 11-
10 BOD (2) (0)
13 INT (1) (3) int/per roll 12-
10 EGO (2) (0) ego roll 11-
10 PRE (1) (0) pre roll 11-
10 COM (1/2) (0)
8 PD (1)[str/5] (4)
8 ED (1)[con/5] (6)
4 SPD (10)[1+ dx/10] (12)
6 REC (2)[str/5 + con/5] (0)
20 END (1/2)[con*2] (0)
30 STUN(1)[bod + str/2 + con/2] (6)
--- char pts
58
Roll= 9+ stat/5 CV= dx/3
DISADS
15 Phys Lim: Only Sentient While Pilot Is Jacked In (freq, great)
--- disad pts
MOVEMENT
6" Running (2, base 6", max 10")
15" Tank Move (3 end) (30) =>Total Run 21", Spd 4 => kph
2" Swimming (1, base 2", max 5")
2" Leaping (1, base 2", max 5")[run leap 1" forward & 1/2" up per 5 str]
--- move pts
30
PERKS/TALENTS
3 Absolute Range Sense
3 Bump of Direction
1 Move with no penalty on slippery surfaces (FRED p 64)
--- perk pts
7
SKILLS - (complementary skill made by 0, 1, or 2=+1, made by 3 or 4=+2)
2 levels with ranged targeting (6)
12 AK: Local System (3)
14 AK: Local Terrain (5)
12 Navigation (in) (3)
13 Stealth (dx) (3)
12 Sys Ops (in) (3)
14 Tactics (in) (7)
15 Teamwork (dx) (7)
WF: Small Arms (2)
WF: Emplaced/Mounted Weapons
--- skill pts
41
POWERS
20 Armor 10rPD/10rED, OIF (-1/2)
13 Armor 5rPD/5rED, hardened (+1/4), OIF (-1/2)
14 End Reserve (70 end, 15 rec/turn), OIF bulky (-1)
50 Microwave Beam, 10d6 EB, penetrating (+1/2), line of sight (+1/2)
1/2 end (+1/4) [5 end]
burnout 14- (roll 15+ fries weapon)(-1/4), OAF (-1)
38 Artillery Shell, 3d6 RKA, AP (+1/2), megarange (+1/4), 1/2 end (+1/4)
area of affect 1 hex (+1/2)
burnout 14- (roll 15+ fries weapon)(-1/4), OAF (-1)
beam (can't spread, always max dmg, puncture dmg hole) (-1/4)
Extra Segment Time (target roll my phase, shot fired, shot hits end of
next segment) (-1/2) [6 end]
15 Sensor Suite: normal sight, night vision, IR, high range radio, OIF (-1/2)
12 Sensor Recon Drone (head sized): Clairsentience: normal sight,
night vision megarange (+1/4), OAF (-1)
--- power pts
162
EXP
8 exp earned 2/27/05
4 exp spent 2/20/05
START PTS
58 Char/Stats
38 Skills
7 Perks
33 Armor
14 End Reserve
30 Movement
15 Sensor Suite
12 Sensor Recon Drone, megarange
50 Weapon, EB
38 Weapon, RKA artillery megarange
---
295