Characteristics 74 pts
| Value | Char | Base | Cost | Points | Roll | |
|---|---|---|---|---|---|---|
| 13 | STR | 10 | 1 | 3 | 12 | 2.5d6 |
| 18 | DEX | 10 | 3 | 24 | 13 | CV 6 (Dx/3) (CV 9 swim dragon) |
| 13 | CON | 10 | 2 | 6 | 12 | |
| 13 | BOD | 10 | 2 | 6 | 12 | |
| 18 | INT | 10 | 1 | 8 | 13 | |
| 10 | EGO | 10 | 2 | 0 | 11 | ECV 3 (Ego/3) |
| 10 | PRE | 10 | 1 | 0 | 11 | 2d6 Pre Att |
| 18 | COM | 10 | 0.5 | 4 | 13 |
| Value | Char | Base Calc | Base | Cost | Points |
|---|---|---|---|---|---|
| 4 | PD | Str/5 | 3 | 1 | 1 |
| 4 | ED | Con/5 | 3 | 1 | 1 |
| 4 | Spd | 1+(Dx/10) | 2.8 | 10 | 12 |
| 8 | Rec | (Str/5)+(Con/5) | 6 | 2 | 4 |
| 30 | End | Con * 2 | 20 | 0.5 | 2 |
| 30 | Stun | Bod + (Str/2) + (Con/2) | 27 | 1 | 3 |
| Pts | Advantage/Enh 44pts | Pts | Disadvantage 70pts |
|---|---|---|---|
| 0 | Immunity to Disease | 5 | Dist Feat: So cute he can't look menacing |
| 0 | 1 Body regeneration per day | - | ____ |
| 2 | Retainer: House Blackfoot | 20 | Psych: Totally Devoted to Lady Pandora Blackfoot |
| 4 | + 2" Running (total 8") | 10 | Psych: Curious |
| 6 | + 6" Swimming (total 8") | 10 | Psych: Overconfident |
| 2 | Life Support: Safe Envir - Cold | 10 | Rep: Whatsem Otter Clan, Retainers to Blackfoot Clan |
| 2 | Life Support: Extended Breathing (breath holding, 1 End/Min) | 5 | Sweet Tooth |
| 6 | Enh Sense: +3 Smell | 5 | Watched: Lord Diego Blackfoot |
| 4 | Enh Sense: +2 Hearing | 5 | Can't Hold His Liquor |
| 5 | Enh Sense: Night Vision | 10 | Dist Feat: Practitioner of Swimming Dragon |
| 3 | Enh Sense: Ultrasonic Hearing | _ | ____ |
| 4 | Env Move: Water (+3 for water based penalties) | _ | ____ |
| 3 | Lightning Reflexes +2 | _ | ____ |
| 3 | Light Sleep (Enh Per: Hearing +6, -1 only to wake up) | _ | ____ |
SKILLS 29pts (2 pt KS and PS start at 11-) (3 pt stat based skill 11-)
INT 13, DEX 13, PRE 11 (see lvls)
| 5 | Acrobatics | 14- | [DEX] |
| 0 | Acting | 8- | [PRE] |
| 0 | AK: GreatPort and environs | 11- | [BG] |
| 2 | AK: Pod Confederacy | 11- | [BG] |
| 3 | Breakfall | 13- | [DEX] |
| 1 | Beaurocratics | 8- | [PRE] |
| 5 | Climbing | 14- | [DEX] |
| 5 | Combat Driving/Sailing | 14- | [DEX] |
| 0 | Concealment | 8- | [INT] |
| 0 | Conversation | 8- | [PRE] |
| 0 | Deduction | 8- | [INT] |
| 1 | High Society | 8- | [PRE] |
| 0 | Lang: Common, Oral | fluent | [BG] |
| 1 | Lang: Literacy, Common | fluent | [BG] |
| 1 | Lang: Trade Sign | [BG] | |
| 1 | Lang: Pidgin Tribal Lang 1 | [BG] | |
| 1 | Lang: Pidgin Tribal Lang 2 | [BG] | |
| 3 | Navigation | 13- | [INT] |
| 3 | Paramedic | 13- | [INT] |
| 0 | Persuasion | 8- | [PRE] |
| 2 | PS: Cooking | 11- | [BG] |
| 0 | PS: Merchant/Trade Factor | 11- | [BG] |
| 5 | Riding | 14- | [DEX] |
| 0 | Shadowing | 8- | [INT] |
| 3 | Stealth | 13- | [DEX] |
| 0 | Survival: Coastal/Estuarine | 13- | [INT] |
| 1 | Survival: Desert | 8- | [INT] |
| 6 | Survival: Grassland/Savanna, Mountain/Temperate Zone | 13- | [INT] |
| 3 | Tracking | 13- | [INT] |
| 3 | Trading | 11- | [PRE] |
| 4 | Transport Familiarity: Cart, Palanquin | [BG] | |
| 1 | Transport Familiarity: Sailcraft (small wind powered boat) | [BG] |
Martial Art: Swimming Dragon 31pts, distinctive circular footwork, coil and uncoil the whole body and flow around opponents, "Youshen Baguazhang Swimming Dragon"
| Postures: Bear, Dragon, Hawk, Lion, Monkey, Panther, Phoenix, Snake, Stork, Swallow, Unicorn, and more | |
| palm strikes not fist strikes, arm strikes; commonly take a half move around an opponent during an attack phase | |
| Strike Names: 9 Palaces, White Clouds Chasing the Stars, Swallow Penetrates Through the Forest, Scooping the Moon from the Sea Bottom, etc | |
| 72 Hidden Legs, Dragon Stretches its Claws, Fu Dragon, Night Moving Saber, Swimming Body Continuous, Yin Grip Spear | |
| 1 | Weap Fam: Off Hand |
| 1 | Weap Fam: Deer Horn Knives (1d6) |
| 1 | Weap Fam: Staff |
| 2 | Weap Fam: Common Melee |
| Javelin (w/Blackfoot House pennant)(1d6+1, can be thrown) Jo/Hanbo (3d6 Str7) Knife (1/2d6 Str7) spear (1.5d6 blade, 4d6 shaft) staff (4d6, +1 Ocv) sword (1.5d6) (1) ring needle (1/2d6 Str5) (1) tonfa (3d6, +1 Ocv) | |
| 1 | Weap Elem: Deerhorn Knives |
| 1 | Weap Elem: Javelin |
| 1 | Weap Elem: Staff |
| 3 | Fast Draw [DEX, 13-] |
| 15 | 3 Levels with Swimming Dragon (5pts ea) |
| 2 | KS: Swimming Dragon (Baguazhang/Pakua) [11-] |
| 2 | KS: Philosophy [11-] |
| Manuev, OCV, DCV, Dmg/Effect | |
| Autofire palm strike, up to 10 | |
| Penetrating Chi Palm Strike | |
| (4) Block, +2, +2, Block, Abort to Block | |
| (5) Defensive block, +1, +3, Block, Abort to Block | |
| (4) Dodge, +0, +5, Dodge all attacks, Abort to Dodge | |
| (4) Escape, +0, +0, +15 Str vs Grabs | |
| (3) Joint Lock, +0, -1, Grab one limb, +10 Str to hold on | |
| 3 | Kick, +0, +1, Str +2d6 Strike |
| 5 | Palm Strike, -2, +1, Str +4d6 Strike |
| (4) Root, +0, +0, Str +15 to resist Shove, Block, Abort to Root/Block | |
| 5 | Passing Strike, +1, +0, Str + Vel/5, full move |
| 5 | Running Dodge, +0, +4, Dodge all attacks, Full Move, Abort to Dodge |
| (3) Sweep Throw, +2, =1, Str +1d6, Target Falls | |
| The practice of circle walking, or 'Turning the Circle', as it is sometimes called, is baguazhang's characteristic method of stance and movement training. Practitioners walk around the edge of a circle in various stances, facing the center, and periodically change direction as they execute forms. Students first learn flexibility through such exercises, then move on to more complex forms and internal power mechanics. The internal aspects of baguazhang are very similar to those of xingyi and tai chi. Eventually, many distinctive styles of weapons training are practiced, sometimes including the uniquely crescent-shaped deerhorn knives, and the easily concealed "scholar's pen." Baguazhang is also known for practicing with extremely large weapons, such as the Baguādao, or 'Bagua Broadsword.' | |
| In some schools, students study both xingyi and bagua. These may be used together in fighting, as they are often complementary. Baguazhang contains an extremely wide variety of techniques, including various strikes, low kicks, joint techniques, throws, and distinctively circular footwork. |
AI's
"Arnie" of California and "Jasmine" of Disneyland have
fundamental issues with one another.
100+100 points, no more than 50 points from a single type of disad,
please spend at least 25 points on racial abilities. racial disads are
not discouraged.
Try not to go beyond 8 dc, 10 cv, without talking to GM, initially.
See Antonio's page for exp/session log, and 500 years page.