Toby Otter

Characteristics 74 pts
Value Char Base Cost Points Roll
13 STR 10 1 3 12 2.5d6
18 DEX 10 3 24 13 CV 6 (Dx/3) (CV 9 swim dragon)
13 CON 10 2 6 12
13 BOD 10 2 6 12
18 INT 10 1 8 13
10 EGO 10 2 0 11 ECV 3 (Ego/3)
10 PRE 10 1 0 11 2d6 Pre Att
18 COM 10 0.5 4 13
Value Char Base Calc Base Cost Points
4 PD Str/5 3 1 1
4 ED Con/5 3 1 1
4 Spd 1+(Dx/10) 2.8 10 12
8 Rec (Str/5)+(Con/5) 6 2 4
30 End Con * 2 20 0.5 2
30 Stun Bod + (Str/2) + (Con/2) 27 1 3

Pts Advantage/Enh 44pts Pts Disadvantage 70pts
0Immunity to Disease 5Dist Feat: So cute he can't look menacing
01 Body regeneration per day - ____
2Retainer: House Blackfoot 20Psych: Totally Devoted to Lady Pandora Blackfoot
4+ 2" Running (total 8") 10Psych: Curious
6+ 6" Swimming (total 8") 10Psych: Overconfident
2Life Support: Safe Envir - Cold 10Rep: Whatsem Otter Clan, Retainers to Blackfoot Clan
2Life Support: Extended Breathing (breath holding, 1 End/Min) 5Sweet Tooth
6Enh Sense: +3 Smell 5Watched: Lord Diego Blackfoot
4Enh Sense: +2 Hearing 5Can't Hold His Liquor
5Enh Sense: Night Vision 10Dist Feat: Practitioner of Swimming Dragon
3Enh Sense: Ultrasonic Hearing _____
4Env Move: Water (+3 for water based penalties) _____
3Lightning Reflexes +2 _____
3Light Sleep (Enh Per: Hearing +6, -1 only to wake up) _____

SKILLS 29pts (2 pt KS and PS start at 11-) (3 pt stat based skill 11-)
      INT 13, DEX 13, PRE 11 (see lvls)
5 Acrobatics 14- [DEX]
0 Acting 8- [PRE]
0 AK: GreatPort and environs 11- [BG]
2 AK: Pod Confederacy 11- [BG]
3 Breakfall 13- [DEX]
1 Beaurocratics 8- [PRE]
5 Climbing 14- [DEX]
5 Combat Driving/Sailing 14- [DEX]
0 Concealment 8- [INT]
0 Conversation 8- [PRE]
0 Deduction 8- [INT]
1 High Society 8- [PRE]
0 Lang: Common, Oral fluent [BG]
1 Lang: Literacy, Common fluent [BG]
1 Lang: Trade Sign [BG]
1 Lang: Pidgin Tribal Lang 1 [BG]
1 Lang: Pidgin Tribal Lang 2 [BG]
3 Navigation 13- [INT]
3 Paramedic 13- [INT]
0 Persuasion 8- [PRE]
2 PS: Cooking 11- [BG]
0 PS: Merchant/Trade Factor 11- [BG]
5 Riding 14- [DEX]
0 Shadowing 8- [INT]
3 Stealth 13- [DEX]
0 Survival: Coastal/Estuarine 13- [INT]
1 Survival: Desert 8- [INT]
6 Survival: Grassland/Savanna, Mountain/Temperate Zone 13- [INT]
3 Tracking 13- [INT]
3 Trading 11- [PRE]
4 Transport Familiarity: Cart, Palanquin [BG]
1 Transport Familiarity: Sailcraft (small wind powered boat) [BG]

Martial Art: Swimming Dragon 31pts, distinctive circular footwork, coil and uncoil the whole body and flow around opponents, "Youshen Baguazhang Swimming Dragon"
Postures: Bear, Dragon, Hawk, Lion, Monkey, Panther, Phoenix, Snake, Stork, Swallow, Unicorn, and more
palm strikes not fist strikes, arm strikes; commonly take a half move around an opponent during an attack phase
Strike Names: 9 Palaces, White Clouds Chasing the Stars, Swallow Penetrates Through the Forest, Scooping the Moon from the Sea Bottom, etc
72 Hidden Legs, Dragon Stretches its Claws, Fu Dragon, Night Moving Saber, Swimming Body Continuous, Yin Grip Spear
1 Weap Fam: Off Hand
1 Weap Fam: Deer Horn Knives (1d6)
1 Weap Fam: Staff
2 Weap Fam: Common Melee
Javelin (w/Blackfoot House pennant)(1d6+1, can be thrown)
Jo/Hanbo (3d6 Str7)
Knife (1/2d6 Str7)
spear (1.5d6 blade, 4d6 shaft)
staff (4d6, +1 Ocv)
sword (1.5d6)
(1) ring needle (1/2d6 Str5)
(1) tonfa (3d6, +1 Ocv)
1 Weap Elem: Deerhorn Knives
1 Weap Elem: Javelin
1 Weap Elem: Staff
3 Fast Draw [DEX, 13-]
15 3 Levels with Swimming Dragon (5pts ea)
2 KS: Swimming Dragon (Baguazhang/Pakua) [11-]
2 KS: Philosophy [11-]
Manuev, OCV, DCV, Dmg/Effect
Autofire palm strike, up to 10
Penetrating Chi Palm Strike
(4) Block, +2, +2, Block, Abort to Block
(5) Defensive block, +1, +3, Block, Abort to Block
(4) Dodge, +0, +5, Dodge all attacks, Abort to Dodge
(4) Escape, +0, +0, +15 Str vs Grabs
(3) Joint Lock, +0, -1, Grab one limb, +10 Str to hold on
3 Kick, +0, +1, Str +2d6 Strike
5 Palm Strike, -2, +1, Str +4d6 Strike
(4) Root, +0, +0, Str +15 to resist Shove, Block, Abort to Root/Block
5 Passing Strike, +1, +0, Str + Vel/5, full move
5 Running Dodge, +0, +4, Dodge all attacks, Full Move, Abort to Dodge
(3) Sweep Throw, +2, =1, Str +1d6, Target Falls
The practice of circle walking, or 'Turning the Circle', as it is sometimes called, is baguazhang's characteristic method of stance and movement training. Practitioners walk around the edge of a circle in various stances, facing the center, and periodically change direction as they execute forms. Students first learn flexibility through such exercises, then move on to more complex forms and internal power mechanics. The internal aspects of baguazhang are very similar to those of xingyi and tai chi. Eventually, many distinctive styles of weapons training are practiced, sometimes including the uniquely crescent-shaped deerhorn knives, and the easily concealed "scholar's pen." Baguazhang is also known for practicing with extremely large weapons, such as the Baguādao, or 'Bagua Broadsword.'
In some schools, students study both xingyi and bagua. These may be used together in fighting, as they are often complementary. Baguazhang contains an extremely wide variety of techniques, including various strikes, low kicks, joint techniques, throws, and distinctively circular footwork.

Nanite Pack

The nanite package includes 9 points of Immunity to Disease (not the full 10, bwah-ha-ha-ha!), and 1 body regeneration per day.

Everyman Pack

Acting, Climbing, Concealment, Conversation, Deduction, Native Language (no literacy), Paramedic (healing), Persuasion, one PS at 11-, Shadowing, Stealth, Survival: Home Environment 8-, AK: Home Region 8-

Misc Notes

AI's
"Arnie" of California and "Jasmine" of Disneyland have fundamental issues with one another.

100+100 points, no more than 50 points from a single type of disad, please spend at least 25 points on racial abilities. racial disads are not discouraged.
Try not to go beyond 8 dc, 10 cv, without talking to GM, initially.

See Antonio's page for exp/session log, and 500 years page.