Who is Jin from MicroMUSE?

MicroMUSE is a text-based virtual reality, with a community of users or members. It is similar to IRC or ICQ, except that the "environment" can be anything you want it to be - you are not limited to simple "rooms". You can "create" objects and places through a simple programming languages which can interact with other people or objects. MicroMUSE is a cylinderical space-station, orbiting Earth, set a few hundred years into the future.

Jin is Stan Lim's virtual persona on MicroMUSE. This is a document about my personal experience as the creator and founder of MicroMUSE, the world's first virtual community with an educational charter.


Commonly asked questions:

  1. Who is Jin?
    Jin is the name of my on-line persona. I am the creator and founder of MicroMUSE, which is the very first MUSE (Multi-User Simulation Environment). I used to be the God, Wizard and Prime Director on MicroMUSE, but now I am retired from active administration.

  2. Why did you choose the name "Jin?"
    "Jin" is part of my real Chinese name. I thought it was appropriate since it is pretty close to Djinn, Jinn or however else "genie" is spelled.

  3. Why did you start MicroMUSE?

  4. Did you start MicroMUSE to gain "power" in a MUSE?
    No, I did not start my own MUSE to have "power" over other people. Those that know me from the early days know that I freely shared the responsibilities of running a MUSE with people who were matured, talented and responsible. More than anything, I wanted a place that was a positive influence on the players, and you can't have that by being a power-hungry tyrant. If I were after power, I would still be "sitting on the throne" of MicroMUSE government. Instead, I have retired and MicroMUSE is now run by a responsible board of Directors, many of whom have made their way up the "corporate ladder."

  5. What did you like best about being the founder?
    I really enjoyed working with a team of motivated and talented individuals from all around the country to make our vision of a educational MUSE into a reality. I enjoyed being able to influence the rapid development of the "universe" within MicroMUSE. Most of all, I cherish all the friends I made.

  6. What did you like least?
    The worst thing I had to do was to kick players off the MUSE for repeatedly violating our charter and bylaws. We had a few players who did not respect our goals and sought to impose their own standards on the MUSE. I always tried to be flexible, but I had to make sure that MicroMUSE did not turn into yet another disorganized and chaotic MUD.

  7. Why did you leave the adminstration of MicroMUSE?
    It was with a deal of sadness that I had to retire from active administration of MicroMUSE. The main reason was because after I graduated from school, I found a "real" job that put food on the table. I was no longer able to put in the many, many hours a day to forsee the operations of MicroMUSE. Gradually, my daily involvement became less and less, until I felt that it was unfair for me to remain the leader of such a dynamic place. I had an excellent team of collaborators, such as Ender, Moulton, Priam_Agrivar, shkoo, Aslan and many others, and I was confident in their ability to manage MicroMUSE without me. It's been many years since I left, and I am happy to see that my confidence in their ability was not unfounded.

  8. What is your involvement in MicroMUSE now?
    At this time, I am no longer active in MUSE development. I still visit MicroMUSE once in a while to chat with old friends, and to meet a few newbies. Many new players are often very surprised to see me on line because my visits are infrequent enough that they think I am a fictional character.

  9. Will you be involved with MicroMUSE or MUSE in the future?
    MicroMUSE is in very good hands. I see no need for me to intervene in its continual development. As far as MUSE and other on-line technology goes, I do not know. I have always had the dream of starting up a commercial version of internet-virtual-reality, but those are still dreams at this stage.


Created: 95/09/07
Updated: 97/12/31