Basic Rules of Chess
Chess is a game of strategy believed to have been invented more
then 1500 years ago in India.
It is a game for two players, one with the light pieces and one
with the dark pieces. The chessboard is eight squares long by
eight squares wide. When sitting across the board from another
player, the lighter color square goes on each player's right
hand side (``light on right'') and the white queen is placed on a white
square and the black queen on the black square (``queen on her own color'').
The starting position of the pieces is shown in the following chessboard:
Figure:
Chessboard Starting Position
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The player with the white pieces moves first and the players then take turns moving.
One piece may be moved at each turn except for castling
(which is described below).
The Queen can move in a straight line any
number of squares in any one direction -
horizontal, vertical, or diagonal as long as its
path is not blocked by its own pieces.
It can capture a piece of the opposite color in its
path. Below, the black Queen can reach any of the
highlighed squares shown in this diagram. It can
capture the white Rook but its path is blocked in
some directions-below by the black King and
to the lower right by the black Knight.
Figure:
Queen Moves
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The Rook is the next most powerful piece. The Rook can move
any number of squares in one direction - vertically or horizontally-
if its path is not blocked. For example, the squares this black
Rook can move to are highlighted in the chessboard below. It can
capture the white Pawn to its left but its path is blocked if
it wants to move downward-by its black King.
Figure:
Rook Moves
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The Bishop can move any number of squares diagonally
if its path is not blocked. Note that this
Bishop starts on a light square and can
reach only other light squares. At the beginning of the
game, you have one "dark-square" Bishop
and one "light-square" Bishop. The Bishop's moves are shown
by the highlighted squares in the following chessboard.
This black Bishop can capture
the white pawn but its path is blocked by the black Knight
if it wants to move to the lower right.
Figure:
Bishop Moves
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The Knight's move is special. It hops directly from
its old square to its new square. The Knight
can jump over other pieces between its old and new
squares. Think of the Knight's move as an
"L." It moves two squares horizontally or vertically
and then makes a right-angle turn for one
more square (``2 then 1''). The Knight always lands on a square
opposite in color from its old square.
Figure:
Knight Moves
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The King is the most important piece. When it is
trapped, the whole team loses. The King can
move one square in any direction -
for example, to any of the highlighted squares in this diagram.
(An exception is castling, which is explained later.)
The King may never move into check - that
is, onto a square attacked by an opponent's piece.
Figure:
King Moves
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The Pawn moves straight ahead (never backward),
but it captures diagonally. It moves one
square at a time, but on its first move it has the option of
moving forward one or two squares. In
the diagram, the highlighted squares indicate possible
destinations for the pawns. The White pawn
is on its original square, so it may move ahead either
one or two squares. The black Pawn has
already moved, so it may move ahead only one square
at a time or capture diagonally. The squares on which these
black Pawn may capture are indicated by arrows.
If a pawn advances all the way to the
opposite end of the board, it is immediately "promoted" to
another piece, usually a Queen.
It may not remain a pawn or become a King. Therefore, it is
possible for each player to have
more than one Queen or more than two Rooks, Bishops, or
Knights on the board at the same time.
Figure:
Pawn Moves
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Each player may castle only once during a game and only when
certain conditions are met. Castling is a
special move that lets a player move two pieces at once -
the King and one Rook. In castling, the
player moves his King two squares either to its left or right
toward one of his Rooks. At the same time,
the Rook involved goes to the square on the other side
of the King.
In order to castle, neither the
King nor the Rook involved may have moved
before. Also, the King may not castle out of check, into
check, or through check. Further, there
may not be pieces of either color between the King and the
Rook involved in castling. The chessboard shown below on the
left shows the white King before castling queen-side and the
black King before castling king-side. The chessboard on the
right shows their position after castling is completed.
Figure:
Before Castling
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Figure:
After Castling
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Castling is often a very important move because it allows
you to place your King in a safe
location and also allows the Rook to become more active.
When the move is legal, each player has the choice of
castling Kingside or Queenside or not at
all, no matter what the other player chooses to do.
This French phrase is used for a special pawn capture.
It means "in passing," and it occurs when
one player moves a pawn two squares forward to try to
avoid capture by the opponent's pawn.
The capture is made exactly as if the player had moved
the pawn only one square forward.
In the diagram, the White pawn moves up two squares from
its starting position. On its turn the
Black pawn may capture the White pawn as shown by the
arrow. If the Black player
does not exercise this option immediately - before playing
some other move - the White pawn is
safe from ``en passant'' capture for the rest of the game.
But new opportunities may arise for
each pawn in similar circumstances.
Figure:
Before White's Move
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Figure:
After White's Move
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Figure:
Black Pawn Captures White Pawn
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The main goal of chess is to checkmate your opponent's King.
The King is not actually captured
and removed from the board like other pieces. But if the King
is attacked, we say it is put in check and
threatened with capture. It must get out of check immediately.
In the chess position shown below, the black King is in check but there
is one move that will move the King away from the attacking Queen
and that is one highlighted square to the left.
Figure:
Black King in Check
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If there is no way to get out of
check, the position is a checkmate
and the side that is checkmated loses. In the position
shown below, there is no way for the black King to escape
the attacking white Queen by moving to the highlighted squares.
And since the Queen is protected from attack by the white Rook,
white wins.
Figure:
Black King Checkmated
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It is illegal for a king to move into check.
If your King is in check, there are three ways of getting out of check:
- Capturing the attacking piece;
- Placing one of your own pieces between the attacker and your King
(impossible if the attacker is a Knight);
- Moving the King away from the attack.
If a checked player can do none of these, he is checkmated and loses the game.
If a King is not in check, and that player can make no legal move,
the position is called a stalemate and the game is scored
as a draw, or tie, with each player recieving a half point.
In the chessboard show below, it is white's turn to move
and since there are no moves for the white pawn and every move puts the white
King into check, we say the game is a stalemate.
Figure:
White to Move: Stalemate Position
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- Control the center squares. Open with one of the two center pawns,
the pawns in front of your king and queen. The
idea is simple: every early move should try to take better control
over the center of the board.
- All of your early moves should aim to develop a piece,
preferably in a way that threatens something; perhaps an
opponent's piece or to take firm control over the center.
- A general rule of thumb is to bring out your Knights before your
Bishops. Most of the
time, it is fairly clear where the knights ought to be developed.
The best squares for the bishops become apparent only a bit later.
- Try not to move a piece more than once in the opening unless
you can capture something or gain something important.
In other words, don't start attacking until all or at
least most of your pieces are developed.
- Do not bring your queen out early. If you do, you may
lose it or at best lose time moving it around when your
opponent attacks it. Wait with your queen until you are sure
you know where it's going.
- And do not sacrifice material until you know you are getting
something valuable for it